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Insect Planetary Map editor units WAITING IMAGE

Posted: Thu Apr 22, 2021 7:33 pm
by Midonik
Ideas for map editor units:
- antmen empress - the queen of queens, should be a more impressive and maybe slightly bigger, maybe in some armor
- minder general - a leader of minders, a caste of highly intelligent antmen who took the leadership from the empress
- minder scientists
- antmen civilians - I guess why not

Re: Map editor units

Posted: Mon Apr 26, 2021 9:06 am
by Anchar
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Re: Map editor units

Posted: Mon Apr 26, 2021 9:52 am
by Midonik
Whoa, that spooked me.

I like it, but I think it'd be good to make it look more different from the ant queen at the first glance - the best way to do it is by changing the colour imo. Maybe more red and brown?

Re: Map editor units

Posted: Mon Apr 26, 2021 10:55 am
by Anchar
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Re: Map editor units

Posted: Mon Apr 26, 2021 11:29 am
by Midonik
Hell yea, that looks sick.

Re: Map editor units WAITING IMAGE

Posted: Sun Jun 26, 2022 3:23 pm
by Anchar
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Re: Map editor units WAITING IMAGE

Posted: Sun Jun 26, 2022 3:29 pm
by Anchar
Trainee stelcers; Ants miners; Rogue drones; Ants movers; High-output miners; Supervisors; Rogue soldiers; Young ants.

Re: Map editor units WAITING IMAGE

Posted: Sun Jun 26, 2022 3:35 pm
by Anchar
Exiled workers

Re: Map editor units WAITING IMAGE

Posted: Sun Jun 26, 2022 5:48 pm
by Anchar
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Re: Map editor units WAITING IMAGE

Posted: Sun Jun 26, 2022 5:50 pm
by Anchar
Farmers; Gatherers; Bioengineers; Nectar brewers; Nectar brewing building.

Re: Map editor units WAITING IMAGE

Posted: Sun Jun 26, 2022 5:56 pm
by Anchar
It would be funny if the brewers of nectar (as well as the building) had the ability to heal, but put a stun on one turn. It would also be nice if there were several varieties of drinks that would treat, but would impose debuffs, for example: poisonous swill would impose toxins, fiery swill would impose burning.

Re: Map editor units WAITING IMAGE

Posted: Thu Jun 30, 2022 11:29 am
by Midonik
Should I make the nectar stuff playable or only neutral?

Re: Map editor units WAITING IMAGE

Posted: Thu Jun 30, 2022 7:54 pm
by Anchar
I don't know, maybe the nectar theme would be really good for the game.

Re: Map editor units WAITING IMAGE

Posted: Thu Jun 30, 2022 8:11 pm
by Midonik
Also, what exactly are trainee stelcers?

Re: Map editor units WAITING IMAGE

Posted: Fri Jul 01, 2022 7:54 am
by Anchar
They have not yet been given stealth armor and weapons, so they just learn to disguise themselves on the ground with the help of improvised means. I think they should be without stealth, perhaps it would be possible to make them with two stages in the likeness of snipers.

Re: Map editor units WAITING IMAGE

Posted: Fri Jul 01, 2022 8:54 am
by Midonik
I see. So they are minders training to be mimics or spies?
I could give them forest affinity like partizants maybe?

Re: Map editor units WAITING IMAGE

Posted: Fri Jul 01, 2022 9:58 am
by Anchar
Yes. I agree.

Re: Map editor units WAITING IMAGE

Posted: Fri Jul 01, 2022 4:34 pm
by Midonik
Anchar wrote: Sun Jun 26, 2022 5:56 pm It would be funny if the brewers of nectar (as well as the building) had the ability to heal, but put a stun on one turn. It would also be nice if there were several varieties of drinks that would treat, but would impose debuffs, for example: poisonous swill would impose toxins, fiery swill would impose burning.
I would need (an) image/es for (the) ability/ies

Re: Map editor units WAITING IMAGE

Posted: Sat Jul 02, 2022 1:04 pm
by Anchar
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Re: Map editor units WAITING IMAGE

Posted: Sat Jul 02, 2022 2:46 pm
by Anchar
Bioengineers guards and bioengineers operator.

Re: Map editor units WAITING IMAGE

Posted: Sat Jul 02, 2022 3:47 pm
by Midonik
I thought you were done, I've underestimated you apparently.

Re: Map editor units WAITING IMAGE

Posted: Sat Jul 02, 2022 4:44 pm
by Anchar
Yes, something came up with an idea.

Re: Map editor units WAITING IMAGE

Posted: Sat Jul 02, 2022 5:09 pm
by Midonik
Im not sure I understand why bioengineers need guards and what exactly a "bioengineer operator" is.

Re: Map editor units WAITING IMAGE

Posted: Sat Jul 02, 2022 8:28 pm
by Anchar
Well, Human has a general, so I thought why not add a mini boss to the insectoids. The operator is the head controlling the process of bioengineering production from the caste of supervisors who is sewn to the body of vilebomber with the hand of honey antmen. Although I think this idea is really very non-standard.
As for the guards, Human also has police detachments, as well as various guerrillas, why would the insectoids not have freelance fighters.

Re: Map editor units WAITING IMAGE

Posted: Sat Jul 02, 2022 8:37 pm
by Midonik
So I should give the operator (this name feels off - did you mean a surgeon maybe?) the honey ant ability?

Re: Insect Planetary Map editor units WAITING IMAGE

Posted: Sat Jul 02, 2022 10:44 pm
by Anchar
Yes, as well as aura strengthening and regeneration.

Re: Insect Planetary Map editor units WAITING IMAGE

Posted: Sun Jul 03, 2022 6:13 am
by Midonik
Why aura?

Re: Insect Planetary Map editor units WAITING IMAGE

Posted: Sun Jul 03, 2022 9:15 am
by Anchar
Because he's a leader. By aura, I mean what the Ant Lords have.

Re: Insect Planetary Map editor units WAITING IMAGE

Posted: Sun Jul 03, 2022 6:37 pm
by Anchar
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Re: Insect Planetary Map editor units WAITING IMAGE

Posted: Sun Jul 03, 2022 6:43 pm
by Anchar
The ancient deity of the wormfaces is their progenitor. This species is extinct because of its size, but the remaining ones are considered wormy for the gods. I think he can be given regeneration, vampirism and devouring corpses.