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Probably a bug, that made a whole castle converted

Posted: Sun Apr 25, 2021 3:58 pm
by Hyuhjhih
I was on a MP match, the opponent was a new player (ID: hellofriends, the guy who complained the absence of stat sheet and help page)

Amongst a mid game, I made a castle in middle of the map. He managed to get his 3 siege towers nearby. The next turn, my castle seems converted. There was no low resistance active on the castle. We just talked in global chat. He said he was carrying 9 missionaries in the 3 sige towers mentioned. He has no idea on MR and conversion chance since he has been reporting his stat sheet absent due to google web view issue.

So , how did the castle with MR 1000% converted with just 9 tries. Is it a rarely happened bug?

Re: Probably a bug, that made a whole castle converted

Posted: Sun Apr 25, 2021 5:09 pm
by godOfKings
Anything is possible

Re: Probably a bug, that made a whole castle converted

Posted: Sun Apr 25, 2021 7:31 pm
by Stratego (dev)
was it a "spells" enabled game?

Re: Probably a bug, that made a whole castle converted

Posted: Sun Apr 25, 2021 8:52 pm
by Endru1241
Was there anything in the castle?
Resistance is actually cumulative among all units carried + carrier, so if units had negative resistance it could have helped (although formula is rather harsh for multiple units affected).

Re: Probably a bug, that made a whole castle converted

Posted: Mon Apr 26, 2021 3:37 am
by Hyuhjhih
Stratego (dev) wrote: Sun Apr 25, 2021 7:31 pm was it a "spells" enabled game?
It wasn't.
Endru1241 wrote: Sun Apr 25, 2021 8:52 pm Was there anything in the castle?
Resistance is actually cumulative among all units carried + carrier, so if units had negative resistance it could have helped (although formula is rather harsh for multiple units affected).
I had a worker inside. But it also didn't had low resistance active.