Page 1 of 1

new unit: landmine — ARCHIVED

Posted: Tue Apr 27, 2021 11:49 pm
by APOKALIPTRIX
kinda like the wolf hole in AOS

stats:

category: trap

effects: burning weapon

cost: 5
HP: 2 (this is explosive so it must be fragile)
atack power15
range: 0
speed and defenses: 0

the rest is prety obvious

damage bonuses:
100% siege machines
70% undeads

Re: new unit: landmine

Posted: Wed Apr 28, 2021 2:12 am
by makazuwr32
Landmine already planned as part of gnomish sub. Will be as summonable trap (requires research) with vanishing.
As for stats — damage maybe is too low. Alas we will see when we will work on gnomes. Health can be 10-15, no armors.

Cost for summonable unit doesn't matter.
And ofc must be invisible.

Re: new unit: landmine

Posted: Wed Apr 28, 2021 3:21 am
by APOKALIPTRIX
Good to know. Can't wait to see how the game evolves.

Re: new unit: landmine

Posted: Fri Aug 06, 2021 8:01 am
by makazuwr32
Archived.