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Сonsequences of a nuclear explosion

Posted: Wed May 12, 2021 11:10 am
by handicraftsman
I'm starting a very controversial question - the display in the game of the consequences of a nuclear explosion.

1. My opinion is to enter a separate switch on the start page of the map - to play with nuclear weapons, or without nuclear weapons.

2. Ideally make an icon for radiation pollution of the area. For cleaning, enter a unit - troops of radiation, chemical and bacteriological protection. This unit can move around contaminated areas and make clear routes for other troops. The rest of the troops lose health while in the infected area.