Page 1 of 1

Star Fort/Bastion Fort (Upgrade of High Castle)

Posted: Mon May 17, 2021 12:19 pm
by MaharajaInfernape
During late 15th century, cannons evolved to be much more powerful than even those 3 decades before. A cannon could easily break the walls of a mediaeval castle and so castle lost their value. But in the 16th century star/bastion forts came into existence, which could withstand the strong shots of cannon.

I suggest Star Fort as an upgrade of High Castle to reflect the decline of mediaeval castles in this time. The Pierce Armour is lowered because star forts had lower walls, which may help arrows get inside them (though overall effect was negligible). The only main advantage of Star Fort over High Castle is that cannons have much less bonus on it. Following the decline of arrows, it is equipped with cannons instead of fire arrows (shooting 2x instead of 3x per turn because cannons are slower than arrows).

Star Fort/Bastion Fort (Upgrade of High Castle)
HP: 1800
Armours: 5/12
Power: 22
Miss (*speed): 8%
Range: 3 —> 8
Sight: 9
Action/turn: 2
Carry capacity: 6
Heal rate: 14
Categories: Mega buildings, Bastion, Burnable, Healing Building, Utilises Roads
Bonuses: (Same as Cannoneer)

Cannoneer bonus change
+2500% [Mega buildings], except [Bastion]
+1000% [Mega buildings][Bastion]

Re: Star Fort/Bastion Fort (Upgrade of High Castle)

Posted: Tue May 18, 2021 12:54 pm
by L4cus
this fits for aod, actually, dre made one very cool

Re: Star Fort/Bastion Fort (Upgrade of High Castle)

Posted: Sun May 23, 2021 10:11 pm
by Morningwarrior
MaharajaInfernape wrote: Mon May 17, 2021 12:19 pm During late 15th century, cannons evolved to be much more powerful than even those 3 decades before. A cannon could easily break the walls of a mediaeval castle and so castle lost their value. But in the 16th century star/bastion forts came into existence, which could withstand the strong shots of cannon.

I suggest Star Fort as an upgrade of High Castle to reflect the decline of mediaeval castles in this time. The Pierce Armour is lowered because star forts had lower walls, which may help arrows get inside them (though overall effect was negligible). The only main advantage of Star Fort over High Castle is that cannons have much less bonus on it. Following the decline of arrows, it is equipped with cannons instead of fire arrows (shooting 2x instead of 3x per turn because cannons are slower than arrows).

Star Fort/Bastion Fort (Upgrade of High Castle)
HP: 1800
Armours: 5/12
Power: 22
Miss (*speed): 8%
Range: 3 —> 8
Sight: 9
Action/turn: 2
Carry capacity: 6
Heal rate: 14
Categories: Mega buildings, Bastion, Burnable, Healing Building, Utilises Roads
Bonuses: (Same as Cannoneer)

Cannoneer bonus change
+2500% [Mega buildings], except [Bastion]
+1000% [Mega buildings][Bastion]
Wait friend,this can be the upgrade of fort

Re: Star Fort/Bastion Fort (Upgrade of High Castle)

Posted: Mon May 24, 2021 7:51 pm
by Endru1241
There is a little rule to upgrades - no single stat can be lowered.

Also there is probably no case (or very, very rare) when castles were really replaced.
Various forts were build in addition or when rebuilding was commenced.
But I get what you intended - to see those instead of regular castles as mega production facilities.

I think we should rather follow archers example and make the end of the game introduce new units, but not yet make older obsolete.
In such thinking it could be new building having similar functions, but not an upgrade.

Re: Star Fort/Bastion Fort (Upgrade of High Castle)

Posted: Sat Jul 01, 2023 8:11 am
by v094517
A similar structure could be the upgrade of the fort, whereby the implementation of the upgrade would result from self-research by the fort, like castle/high-castle. The fort would produce no other units/techs aside from some sort of garrison unit, by summon or otherwise.

Re: Star Fort/Bastion Fort (Upgrade of High Castle)

Posted: Fri Jan 12, 2024 8:15 am
by v094517
Bastion Fort Stats
Requires Gunpowder, Massive Walls

HP: 1800
Armors: 5/12
Power: 22
Miss (*speed): 8%
Range: 3 —> 8
Sight: 9
Action/turn: 2
Carry capacity: 6
Heal rate: 14
Construct Affinity: 400% <== Long to Build
Categories: Mega Building, Bastion, Burnable, Healing Carried, Utilises Roads, Cannon, European, Ranged, Structure, Fortification, Building, Training, Carrier, Construct, Patrolled
Bonuses: (Same as Cannoneer)

Unit/Effect Type: % Bonus against [Mega Building] except [Bastion]/% Bonus against [Mega Building][Bastion]
Ram: 3400/750
Trebuchet/Bombard: 3000/1000
Cannon: 1100/500
Basic Medium Infantry: 700/200
Catapult/Siege Ballista: 520/215
Fire Catapult: 300/150
[Burning]: 1775/700

Trains: Mercenary except {[No Upgrades], [Japanese]}, [Culture Neutral][Gunman], Pikemen, Lord Knight, Hwacha, Trebuchets, Cannons, Bombard, Petardier, Loyalty, Cultural Promotion, Contracts, Hoop and Stave Cannon Construction, To Heavy Cannon, To Heavy Trebuchet, To Elite Pikeman