New fireball targeting issues
Posted: Mon May 24, 2021 7:23 am
@Stratego (dev)
Yes it is easier right now to target than before but right now i see several issues with this:
1. Fireball targeting in some cases fully covers unit and it is hard to see what is behind.
Possible solution — making targeting aoe abilities semi transparent.
2. In many cases i can't use this ability to its full power as before. For example when target is just a bit outside of ability range (but within aoe of ability) or when i want to target multiple units like below but best target place is empty.
Here is example:

As you see i can't target empty place and thus can't damage all skeleton shielders there. At least 4 of them for sure will be untouched.
Possible solution for point 2:
Make aoe abilities to target in place of units ground tiles.
Best solution for both points:
Make aoe abilities during targeting semi transparent (50%) and make them targeting ground tiles in place of units.
Yes it is easier right now to target than before but right now i see several issues with this:
1. Fireball targeting in some cases fully covers unit and it is hard to see what is behind.
Possible solution — making targeting aoe abilities semi transparent.
2. In many cases i can't use this ability to its full power as before. For example when target is just a bit outside of ability range (but within aoe of ability) or when i want to target multiple units like below but best target place is empty.
Here is example:

As you see i can't target empty place and thus can't damage all skeleton shielders there. At least 4 of them for sure will be untouched.
Possible solution for point 2:
Make aoe abilities to target in place of units ground tiles.
Best solution for both points:
Make aoe abilities during targeting semi transparent (50%) and make them targeting ground tiles in place of units.