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version 1.153
Posted: Sat May 29, 2021 9:05 am
by Stratego (dev)
version 1.152 is published
Re: version 1.153
Posted: Sat May 29, 2021 11:23 am
by makazuwr32
is dev version updated as well?
Re: version 1.153
Posted: Sat May 29, 2021 1:19 pm
by Stratego (dev)
uos 10
Re: version 1.153
Posted: Sat Jul 10, 2021 11:54 pm
by Savra
First update of this version:
New units:
Elves:
Elf Glaive Dancer and mounts
Elf Hoplite
Humans:
Hoplite
Warfell Dualist
Warfell Hoplite
Warfell Canis Proelium
Orcs:
Armored Orc Warden
Goblin Outpost
Undeads:
Monster Skeleton Warden
Skeleton Hoplite
Dwarves:
Dwarven Hoplite
Dwarven Light Cannon
Dwarven Heavy Cannon
Dwarven Crossbow tower
Dwarven Pier
Dwarven Corral
Scaledfolks:
Lizardman Tlacotin
Kobold Pololu Hunter
New Techs:
Humans:
Warfell Crystalline Comprehension
Warfell Crystalline Perception
Orcs:
Orc Infantry upgrades
Undeads:
Phantismal bindings
Poltergeist projectiles
Dwarves:
Dwarven runes
Sacred adornments
Sacred texts
Alloy plating
Improved gunpowder
Improved mechanics
Improved Siege
Scaledfolks:
Ambush tactics
Trap Building
Spear throw
Lizardman Savagery
Also various bug fixes, rebalancing, and improvements
Eg:
-Troll shamans no longer have 100% Regen spell but was replaced with troll regen spell.
-updated healers
-updated some other effects I can't name off the top of my head at present.
Re: version 1.153
Posted: Sun Jul 11, 2021 1:20 am
by Stratego (dev)
thanks!
uos 10
Re: version 1.153
Posted: Sat Jul 17, 2021 2:33 am
by Savra
New update:
New units:
Dwarven Arbalest
Dwarven Bowslinger
Dwarven Mine
New techs:
Hastened production (1-2)
Updated and rebalanced a few more things.
This should be it, so expect this to be published soon hopefully.
Re: version 1.153
Posted: Sat Jul 17, 2021 7:33 am
by Stratego (dev)
also
updated because of this
http://ageofstrategy.net/viewtopic.php? ... c9#p126604
you should see no change, i just want to be sure everyone try this (map generation, AI behaviour) nothing should change
Re: version 1.153
Posted: Sat Jul 17, 2021 2:23 pm
by Savra
Perfect, now I can make the Naval tc's.
Re: version 1.153
Posted: Sat Jul 17, 2021 5:42 pm
by Stratego (dev)
we should be careful, dont do it yet.
as endru mentioned above it can turn many maps weirdly playable and tc-s would appear in weird places - like in middle of a river.
i think we need a new water tile for this and only on that special water they should spawn.
imho.
Re: version 1.153
Posted: Sat Jul 17, 2021 5:58 pm
by makazuwr32
We need new water tcs in the first place.
Re: version 1.153
Posted: Sat Jul 17, 2021 6:07 pm
by Stratego (dev)
no, we can not put in.
this feature is not for water TC-s.
Re: version 1.153
Posted: Sat Jul 17, 2021 6:18 pm
by makazuwr32
Why not?
Re: version 1.153
Posted: Sat Jul 17, 2021 7:21 pm
by Stratego (dev)
i already explained above and also on the modders lounge post.
Re: version 1.153
Posted: Sat Jul 17, 2021 8:58 pm
by Savra
Stratego (dev) wrote: ↑Sat Jul 17, 2021 5:42 pm
we should be careful, dont do it yet.
as endru mentioned above it can turn many maps weirdly playable and tc-s would appear in weird places - like in middle of a river.
i think we need a new water tile for this and only on that special water they should spawn.
imho.
I think deep water might work for that special tile.