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asking new features for abilitities

Posted: Tue Jun 01, 2021 10:04 pm
by L4cus
New spells feature could be added: CHG_RANGE_BY_ABILITY_RANGE_MULTIPLY/CHG_RANGE_BY_ABILITY_RANGE_ADD, this should be companied by "abilityRange" feature in statsheets
is just a suggestion and not a priority...
btw, where should i post this kind of sugestions?

Re: asking new features for abilitities

Posted: Sun Jun 13, 2021 4:32 pm
by MaharajaInfernape
L4cus wrote: Tue Jun 01, 2021 10:04 pm btw, where should i post this kind of sugestions?
In AoS Suggestions and Ideas›....›Others I think

Re: asking new features for abilitities

Posted: Wed Jun 16, 2021 11:37 am
by Endru1241
L4cus wrote: Tue Jun 01, 2021 10:04 pm New spells feature could be added: CHG_RANGE_BY_ABILITY_RANGE_MULTIPLY/CHG_RANGE_BY_ABILITY_RANGE_ADD, this should be companied by "abilityRange" feature in statsheets
is just a suggestion and not a priority...
btw, where should i post this kind of sugestions?
Ability range is already added by default, unless
IS_EFFECT_RANGE_ABSOLUTE or IS_EFFECT_RANGE_IS_RANGE_ATTACK spec is used.

Why would you need to multiply range? Some example?

Re: asking new features for abilitities

Posted: Wed Jun 16, 2021 12:05 pm
by makazuwr32
Multiplying range of ability by spell power is dangerous.

In aof example:
We have there set spell power between 2-6.
For example spell has base range 2 (range 1 is useless since it will be just based on spell power instead of spell range). Weakest casters with spell power 2 will already have spell range for this one 4. And when maxed strongest casters will get spell range 12.
If spell range will be 4 than when maxed those casters will have 24 spell range for that.

Spell range itself also can be modified — via techs as in aof already in or via abilities which is planned in aof.
So why this one is needed i do not get.
For abilities unaffected by spell power? But that will make them too powerful range-wise.

In aof i do not see any reason to use this variant of ability range at all since it is ridicilously hard to balance.