Cannon and hwacha lighted transformation
Posted: Wed Jun 02, 2021 4:26 pm
@Endru1241
I have seen in map editor the existence of unlighted cannon and hwacha which transforms to lighted version that can atk like normal, i think its still not completed, so here is my idea how this should work
The normal lighted version that can atk, its only drawback should b it cannot b carried anywhere, but it can move and atk with full dmg at the same time which is a big advantage over other siege units
Then it can use 1 action to transform into unlighted version which does not have any speed bonus and only advantage is it can b carried in buildings and transport,
So if the cannon/ hwacha is in wagon/ transport ship/ any building or tower, it cannot immediately atk after leaving but has to use 1 action to transform to lighted version b4 it can atk, so if r putting them in transports, we have to bring them out a bit farther behind the battle line, and then move normally from next turn while atking at the same time, the disadvantage is it will have to stay in the open and cannot just atk then escape in wagon instantly but have to use action just to get inside wagon to escape quickly, similar to how catapults have to escape, and if u want to keep using them to atk then u have to keep them in the open where it is risky, the only advantage over none gun powder sieges is they move with 2 speeds instead of 1 in atk mode, on the other hand as long as it is hidden safely, it is useless even after carrying unit is killed because it will stay in unlighted mode and needs an action to light it to atk
I think with these drawbacks for sieges, cavalry can finally b removed from entering wagons while still having the advantage over every land siege unit
I have seen in map editor the existence of unlighted cannon and hwacha which transforms to lighted version that can atk like normal, i think its still not completed, so here is my idea how this should work
The normal lighted version that can atk, its only drawback should b it cannot b carried anywhere, but it can move and atk with full dmg at the same time which is a big advantage over other siege units
Then it can use 1 action to transform into unlighted version which does not have any speed bonus and only advantage is it can b carried in buildings and transport,
So if the cannon/ hwacha is in wagon/ transport ship/ any building or tower, it cannot immediately atk after leaving but has to use 1 action to transform to lighted version b4 it can atk, so if r putting them in transports, we have to bring them out a bit farther behind the battle line, and then move normally from next turn while atking at the same time, the disadvantage is it will have to stay in the open and cannot just atk then escape in wagon instantly but have to use action just to get inside wagon to escape quickly, similar to how catapults have to escape, and if u want to keep using them to atk then u have to keep them in the open where it is risky, the only advantage over none gun powder sieges is they move with 2 speeds instead of 1 in atk mode, on the other hand as long as it is hidden safely, it is useless even after carrying unit is killed because it will stay in unlighted mode and needs an action to light it to atk
I think with these drawbacks for sieges, cavalry can finally b removed from entering wagons while still having the advantage over every land siege unit