1) is there an exec command to act/deact blocks of triggers like eff: activate tr#13-26? (somewhere a list of available execs?)
2) how can i guarantee a spawn unit point is free? ---> cannot "eff: delete obj" on an empty tile, but there's random chance of player/opp/gaia/item being there
3) there's "eff: declare victory" but no declare defeat (unit/item/whatever destroyed)
4) is the solid forest/shrub tile gone? sometimes visually better than laying out the mini-tree tiles (and still block siege paths)
5) is there a cond/eff limit per trigger? haven't hit one but on my next idea i might
finally what happens then when i hit send to market? i assume its reviewed before publicly available?
Thx for any help, I'm looking forward to sharing my work