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Elves Skin OBSOLETE

Posted: Wed Jun 09, 2021 9:21 am
by DreJaDe
Just want to put it here for now. I'll put the other one later.

Re: Elves Skin

Posted: Wed Jun 09, 2021 11:38 am
by Badnorth
Town Watch skins.

Re: Elves Skin

Posted: Wed Jun 09, 2021 9:21 pm
by DreJaDe
The sentinel one

Re: Elves Skin

Posted: Wed Jun 09, 2021 9:25 pm
by DreJaDe
This one is just ear moving

Re: Elves Skin

Posted: Wed Jun 09, 2021 9:29 pm
by DreJaDe
Glade sentry skin

Re: Elves Skin

Posted: Thu Jun 10, 2021 1:30 am
by DreJaDe
Glade Glade Defender

The gif kinda is wrong because Ive used a different style but it should still show the animation of the unit but faster in the gif.

Re: Elves Skin

Posted: Thu Jun 10, 2021 9:05 am
by DreJaDe
Perryton Defender
This is kinda inconsistent

Re: Elves Skin

Posted: Thu Jun 10, 2021 9:11 am
by Badnorth
Add 1 more frame perhaps. It looks weird by just moving up and down in the Gif.

Re: Elves Skin

Posted: Thu Jun 10, 2021 9:13 am
by DreJaDe
Unicorn defender

Re: Elves Skin

Posted: Thu Jun 10, 2021 9:30 am
by DreJaDe
Unic Sentry

Re: Elves Skin

Posted: Thu Jun 10, 2021 10:22 pm
by DreJaDe
Before I continue. I would just like to ask
@Stratego (dev) @Savra

Does this work as skin?

Re: Elves Skin

Posted: Fri Jun 11, 2021 5:40 am
by Stratego (dev)
I try to avoid big and continous movements on units that is very noticable so on bigger armies not get too much.
eg. the "ear" moving is good as the moving part is not big, or the "move" is not so noticable. (however that ear moving is a little weird idea imho :)) i suggest to move a little flag, or a flame on a spaming arrow and such.

these bigger movements we can use when we will have timed/randomly played idle movements - when unit has its basic image/animation by default, but rarely it plays a movement animation in about every 30 seconds.

Re: Elves Skin

Posted: Fri Jun 11, 2021 7:12 am
by DreJaDe
Stratego (dev) wrote: Fri Jun 11, 2021 5:40 am I try to avoid big and continous movements on units that is very noticable so on bigger armies not get too much.
eg. the "ear" moving is good as the moving part is not big, or the "move" is not so noticable. (however that ear moving is a little weird idea imho :)) i suggest to move a little flag, or a flame on a spaming arrow and such.

these bigger movements we can use when we will have timed/randomly played idle movements - when unit has its basic image/animation by default, but rarely it plays a movement animation in about every 30 seconds.
I don't think the idea of flag and flame is good idea.

All to more with the Archer.


About the animation, I can talk this with Mak and he said that it's ok. Though of course the animation needs to be slowed which I don't really know how to so I just put the animation there.

The movement is basically 1 pixel up and down. I don't think it's much of movement.

Re: Elves Skin

Posted: Fri Jun 11, 2021 7:52 am
by Anchar
You can slow down the animation by making more frames for each position, for example 3 top and 3 bottom going 3 after 3 (rather than one). You don't need to draw new frames, just copy.

Re: Elves Skin

Posted: Fri Jun 11, 2021 8:18 am
by DreJaDe
Anchar wrote: Fri Jun 11, 2021 7:52 am You can slow down the animation by making more frames for each position, for example 3 top and 3 bottom going 3 after 3 (rather than one). You don't need to draw new frames, just copy.
I said that wrongly I guess.

I do know how to slow it down by doing that but I don't know how much should I do it.

That's basically what I did to the infantry example.

Re: Elves Skin

Posted: Fri Jun 11, 2021 8:42 am
by makazuwr32
For that swordman i'd say 9 frames for basic stance and 3 frames for idle movement.

Re: Elves Skin

Posted: Sun Jun 13, 2021 3:18 am
by DreJaDe
Stratego (dev) wrote: Fri Jun 11, 2021 5:40 am I try to avoid big and continous movements on units that is very noticable so on bigger armies not get too much.
eg. the "ear" moving is good as the moving part is not big, or the "move" is not so noticable. (however that ear moving is a little weird idea imho :)) i suggest to move a little flag, or a flame on a spaming arrow and such.

these bigger movements we can use when we will have timed/randomly played idle movements - when unit has its basic image/animation by default, but rarely it plays a movement animation in about every 30 seconds.

So about the 2nd statement. What does this mean exactly?

Re: Elves Skin

Posted: Thu Jan 12, 2023 7:35 pm
by Stratego (dev)
randomly played idle movements
you mean this?

this mean if we will be able to set an animation that is not continous, eg unit stands steadily or with slight movement, but every 30 seconds it moves some bigger, it presses a few pushups (just a joke) or anything that fit to the unit.

Re: Elves Skin

Posted: Thu Jan 12, 2023 10:36 pm
by DreJaDe
This skin is quite obsolete for me so Im not continuing this for now.

Also gave up animation for skins. In the first place, if skins need animation if orig can? How can skin have animation and not the orignal?

Re: Elves Skin OBSOLETE

Posted: Thu Jan 12, 2023 11:12 pm
by Stratego (dev)
it can be that skin has anymimation but unit image not, but that case defining it is an extra work.

so that needs to be some awesome "legendary" skin that case :)