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version 1.144
Posted: Sun Jun 20, 2021 7:48 pm
by Stratego (dev)
version 1.143 is published
Re: version 1.144
Posted: Thu Jul 01, 2021 8:51 pm
by Stratego (dev)
update from Endru! Thanks!
uos already
Change:Multiplayer bet games requires at least level 4 players
New building:
Gymnasion - a factory for hellenic culture.
New units:
Roman equites - a hybrid of light cavalry and lancer.
Light hoplite - much cheaper, medium infantry with some anti-building capabilities.
Reintroduced:
Roman velites - roman regular skirmisher unit is brought as producable (with somewhat changed stats.
Roman hastati, principes and triarii - roman regular heavy infantry. Recruited as cheap hastati (both medium and heavy at the same time), while having a chance to promote itself while fighting.
New map editor units:
Reefs - hidden, block movement, damage ships around.
New upgrades:
Vanguard Shield Knight.
New techs:
Spacious elephant castles - carry capacity for elephants.
Change:Ballistae cannot attack when garrisoned
- regular: mend bonus 0%/0%->-70%/-65%,
- in Stand Mode: HP 12/14->14/17, mend bonus 0%/0%->-65%/-57.5%,
- in Siege Mode: now affected by Area Damage tech, HP 12/18->14/21, mend bonus 0%/0%->-55%/-47.5%, Heavy Ballista range 6->7.
Change:Catapult
- regular: mend bonus 0%/0%->-60%/-40%,
- in Stand Mode: HP 16/24->24/32, mend bonus 0%/0%->-40%/-20%,
- Packed: HP 16/24->12/18, mend bonus 0%/0%->-70%/-55%.
Change:Trebuchet regular mend bonus 0%/0%->-42.5%/-25%, packed: HP 30/22->23/17, mend bonus 0%/0%->-57.5%/-45%, in Stand Mode HP 23/30->30/37, mend bonus 0%/0%->-30%/-7.5%.
Change:Hwacha mend bonus 0%->-55%.
Change:Battering Ram
- regular: attack 5/6/8->5/7/9, mend bonus 50%->150%/200%/250%, bonuses: vs siege machines and ships +0%->+120%, vs structures and groundworks +0%->+250%, vs buildings +700%->+500%, vs fortifications +700%->+950%, vs mega +2500%->+3400%.
- unburdened: attack 5/6/8->5/7/9, mend bonus -35%->+5%/+25%/+50%, bonuses: vs siege machines and ships +0%->+100%, vs structures and groundworks +0%->+200%, vs buildings +500%->+500% vs fortifications +500%->+788%, vs mega +1850%->+2500%.
Change:Siege Tower mend bonus 0%->+80%, (and packed) (0%->-40%).
Change:Turtle Machines mend bonus +50%->+110%, they also now have own aura - Fear of unknown. 4 range , -7 attack, -2/-2 armors (3->4, -5->-7, -1->-2 compared to camel fear) .
Change:Ornithopter mend bonus 0%->-55%.
Change:Trireme (and upgrades) mend bonus 0%/0%/0%->+40%/+65%/+90%.
Change:Galley (and upgrades) mend bonus 0%/0%/0%->+2.5%/+20%/+37.5%.
Change:Viking ship mend bonus 0%->-7.5%.
Change:Corsair ship mend bonus 0%->+25%.
Change:Carrack/Galleon mend bonus 0%/0%->+65%/+87.5%.
Change:Catapult ship mend bonus 0%->-12.5%.
Change:Cannon ship (and upgrades) mend bonus 0%/0%/0%->-12.5%/0%/+12.5%.
Change:Balista ship mend bonus 0%->-35%.
Change:Demolition ship mend bonus 0%->-10%.
Change:Greek Fire ship has finally double burn, mend bonus 0%->-17.5%.
Change:Turtle ship mend bonus 0%->82.5%.
Change:Wall and Gate have now immidate construction spec, so they no longer starts with 1 HP, construction bonus was corrected (Wall: +405%->+200%, Gate:+300%->+140%), so build time should stay the same, Wall mend bonus +100%->+200%, Gate mend bonus +100%->+140%.
Change:Pallisade mend bonus 0%->+200%.
Change:Pallisade Gate mend bonus 0%->+165%.
Change:Stone Bridge mend bonus 0%->+50%.
Change:Frisian Horse mend bonus 0%->+100%.
Change:Watchmen Tower mend bonus 0%->+125%.
Change:Ranger Sentry mend bonus 0%->+100%.
Change:Traps mend bonus set, so even laborer unit can fix them fully in 1 turn.
Change:Great Flag mend bonus -20%->0%.
Change:Pier mend bonus -20%->+50%.
Change:All upgraded and culture-specific factories mend bonus set to 0% (mostly +25% increase).
Change:Ekdromoi healing bonus 300%->200%.
Change:Elite Axe Thrower range 4->3.
Change:Writing is researchable in roman garrison (temporarily), Cretan archers, Balearic slingers and Thracian falxmen are trainable there too.
Change:Roman melee infantry units gets +1 attack on roads and stone bridges. +2 attack on stone roads.
Change:Bridges and transports (including row boat) can now block terrain effects, e.g. from moats and swamps.
Change:Nordic Warlord cost 7->6.
Change:Crusade Leader can also be trained from Priory.
New skinpack (small): Soldiers
New skins: Assasin
Graphics:Nordic Hall, Dojo adn Roman Garrison now have construction stages!
Graphics:Camel Fear changed indicator:
Internal:Carriable was changed from cannotCarryMe list on units to Can(\Cannot)CarryThese list on carriers. Please look out if any unit can\cannot be carired when it should\shouldn't.
Internal:Burn effect placement by modifiers list removed. All units with it were added expicit Burnable category. Please look out if any unit is not getting burn, when it should.
Re: version 1.144
Posted: Fri Jul 02, 2021 1:17 am
by Badnorth
Lovely
Re: version 1.144
Posted: Fri Jul 02, 2021 2:00 am
by Badnorth
Promotion ability of Hastati doesn't seem to work. I tested it on map editor, i killed multiple peasants using him and he didn't transform to principes.
Re: version 1.144
Posted: Fri Jul 02, 2021 2:31 am
by Badnorth
@Endru1241 How's this for a Light Hoplite?
Comparison:

- unit_hellenic_light_hoplite_NEW.png (1.56 KiB) Viewed 5460 times

- unit_hellenic_light_hoplite.png (1.85 KiB) Viewed 5459 times
Re: version 1.144
Posted: Fri Jul 02, 2021 2:39 am
by Badnorth
I also had this one. But realized that it has a skirmisher pose. You can use it also if you like.
Re: version 1.144
Posted: Fri Jul 02, 2021 4:42 am
by Endru1241
Promotion works with proper percentage, but what I haven't checked is - weapon effect is never used, when target dies.
So hastatii can be promoted only if enemy survives the attack to tell the story .
Damn it - back to sqaure one, I guess.
As for image - there is a point of my version to not have a bronze breastplare - it's an indicator, that they used linthorax or no armor.
This single piece of metal under arm is from one of the images, where I saw short metal stripe of armor on hoplite cloth-like linthorax.
Here's the image:

Re: version 1.144
Posted: Fri Jul 02, 2021 7:19 am
by Badnorth
Oh, i see. I'll make it like that then. Thank you.
Re: version 1.144
Posted: Fri Jul 02, 2021 7:34 am
by Badnorth
How's this then?
Re: version 1.144
Posted: Fri Jul 09, 2021 9:31 am
by Stratego (dev)
new version is uos 5 with some new updates.
Re: version 1.144
Posted: Mon Jul 12, 2021 6:47 am
by Stratego (dev)
the to-be published version is uos 10