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Roman Vexillarius IMPLEMENTED
Posted: Fri Mar 27, 2020 8:54 pm
by Endru1241
Roman standard bearer (Signifier) or eagle symbol bearer (Aquilifer).
Like centurion, but cheaper, foot unit with roman aura boost (without morale boost).
I am adding parts of layered image, that I used for Aeanator.
Roman Aquilifer
Posted: Tue Apr 20, 2021 11:52 am
by L4cus
We can retake the roman aquilifer idea
Re: Roman Vexillarius
Posted: Fri Jul 09, 2021 10:12 pm
by Endru1241
Example:

Re: Roman Vexillarius
Posted: Fri Jul 09, 2021 10:16 pm
by Endru1241
Btw. From wikipedia:
"Archaeological and literary sources indicate that standard bearers wore mostly bear furs and sometimes lion furs."
And standard could be used instead of a banner:
"It had a number of phalarae (disks or medallions) along with a number of other elements mounted on a pole. The pole could be topped with a leaf-shaped spear head or a manus (open human hand) image denoting the oath of loyalty taken by the soldiers."
Re: Roman Vexillarius
Posted: Fri Jul 09, 2021 11:03 pm
by L4cus
reminds me to a book i read long ago, will send some shots when i get home
Re: Roman Vexillarius
Posted: Sat Sep 25, 2021 12:32 am
by L4cus
i found that if the signifier got lost (vexillarious was some kind of special rank between signifier) then the entire legion would get dishonored...
could this be represented as a debuff in the near units?
Re: Roman Vexillarius
Posted: Tue Oct 05, 2021 6:31 am
by SirPat
If I could possibly lose that unit in combat and let my units be debuffed, then why should I train that unit in the first place? Or maybe just give it lots of aura range so he can boost more units to let him die less. Idk
Re: Roman Vexillarius
Posted: Tue Oct 05, 2021 1:11 pm
by L4cus
huge advantage at such risk...
like +3 attack, +2/1 armour, +100% CR (5 range aura)
and if killed, -2 attack, -1/1 armour -50% CR (5 range aura, 3 turns)
so u could just put him in a siege tower or a ram and let it buff ur units (kinda op now that i think about it...)
Re: Roman Vexillarius
Posted: Thu Oct 07, 2021 7:33 am
by SirPat
Yeah very op
How about Normal buffs but when killed gives a debuff that lasts for like 7 turns?
Re: Roman Vexillarius
Posted: Thu Oct 07, 2021 12:38 pm
by Endru1241
Hold your horses.
Triggered can only be unit effect (effect affect - only stat changes), not full one.
We also don't have on death trigger (only on kill).
Besides if we wanted to include morale loss - I am pretty sure there are cultures much more fitted to this, e.g. some Asian ones, like japanese.
Re: Roman Vexillarius
Posted: Thu Oct 07, 2021 3:27 pm
by L4cus
well yeah, then jsut
cost 3
hp 14
attack 4
range 1
armour 1/1
speed 3
sight 4
CR 100%
aura: legion command
range 6
aura: legion eagle
range 3
attack +2
CR +20%
Re: Roman Vexillarius
Posted: Thu Oct 28, 2021 1:24 pm
by Morningwarrior
Interestingly, I was also with this idea of implementing units of nations that are exclusively for moral support, not limited to banner beard or standards, in addition to a Roman flag bearer was extremely respected and protected since he was the representation of the Roman legion , to get an idea of how proud they were of the flags, they carried out military campaigns exclusively to retrieve them from enemy hands
Re: Roman Vexillarius
Posted: Thu Oct 28, 2021 1:29 pm
by Morningwarrior
L4cus wrote: ↑Thu Oct 07, 2021 3:27 pm
well yeah, then jsut
cost 3
hp 14
attack 4
range 1
armour 1/1
speed 3
sight 4
CR 100%
aura: legion command
range 6
aura: legion eagle
range 3
attack +2
CR +20%
this legion eagle passive should only be for the roman melee units, since the archers if they had a bonus like that would be very appealing, mix high morale and legion command of the centurion already and +2 attack adds more +2 already and 4 and the sagittarius and auxiliary archers have 6 attack power, dealt 10 damage in total plus bonuses against light and medium infantry, even with legion missile tactics, pretty strong and broken for the game, maybe, why and what is expected but it may not be as strong as I said,but do not discard this ideia.
Re: Roman Vexillarius
Posted: Thu Oct 28, 2021 6:30 pm
by DreJaDe
For range also looks ok to me.
I mean, no one uses roman archers anyway and for obvious reasons. This might really help them get their time to shine.
Maybe just plus 1?
Re: Roman Vexillarius
Posted: Fri Oct 29, 2021 5:15 am
by DreJaDe
My try on it
Re: Roman Vexillarius
Posted: Fri Oct 29, 2021 9:14 am
by SirPat
Looks like a dog imo. Maybe add a mane
Re: Roman Vexillarius
Posted: Fri Oct 29, 2021 9:42 am
by DreJaDe
SirPat wrote: ↑Fri Oct 29, 2021 9:14 am
Looks like a dog imo. Maybe add a mane
Close.
It's a wolf or wild dogs. Either of the two.
Re: Roman Vexillarius
Posted: Fri Oct 29, 2021 4:27 pm
by SirPat
Oh, I thought u were making the lion
Re: Roman Vexillarius
Posted: Fri Oct 29, 2021 4:57 pm
by Endru1241
My attempt to lionize it.
Not sure how good or bad.
Re: Roman Vexillarius
Posted: Fri Oct 29, 2021 6:41 pm
by L4cus
utook his humanity away! he doesntlook like a person
Re: Roman Vexillarius
Posted: Sat Oct 30, 2021 12:41 am
by SirPat
But it does look like a man in a lions head. So its good for me.
Re: Roman Vexillarius
Posted: Wed Jun 21, 2023 5:50 am
by b2198
@Stratego (dev) This one should be marked as "IMPLEMENTED".
Re: Roman Vexillarius IMPLEMENTED
Posted: Wed Jun 21, 2023 7:34 am
by Endru1241
This guy always forgets to set his topic as implemented.