Bone Pile
Posted: Sun Jul 18, 2021 7:26 pm
Description:
When massive amounts of skeletons are left lying around, Necromancers infuse dark energy into the ground and causes the skeletons to fused together to make this abomination. When a portion of its huge body gets destroyed it does not heal, instead it simply takes another skeleton to fill its place
Role: Tank/Siege
Unit name Bone Pile
Cost: 9 turns (Brings more flavour to Undead Late Game)
Trainable at: Graveyard or Summon using 8 skeleton Units(Makes more sense to be in the graveyard)
Hp: 150~300
Attack: 20~30
Range:1
Power range: 1 ~Bones used to attack scatters to surrounding enemy like a mini bomb
Armor: 2~5
Piercing armor: 8
Speed: 3 (Massive pile of corpse)
Sight:4
Spell resist:30~60
Spell range:3~4
Bonuses: 50% to buildings, 10% to land units except giants & dragons(Concept behind this is to make it seem like it consumes units but doesnt affect large entities as they are too big)
Abilities of unit:
Add to pile- adds 30~50 percent health of the skeleton unit sacrifised to Bone Pile(Bones gets damaged during the processed of devouring and for balance purposes)
Throw skeleton pile- Similar to siege unit but it uses a portion of its body to throw towards its enemies. -10% percent health which is converted to dmg (Small chance of missing but nearly unavoidable since massive amounts of skeleton) similar skill to self sacrifise spell but its a portion
Similar idea to nechropage but more towards skeleton monster and adding a suitable late game unit for the undead. First time suggesting so i'm not sure if I did it right
When massive amounts of skeletons are left lying around, Necromancers infuse dark energy into the ground and causes the skeletons to fused together to make this abomination. When a portion of its huge body gets destroyed it does not heal, instead it simply takes another skeleton to fill its place
Role: Tank/Siege
Unit name Bone Pile
Cost: 9 turns (Brings more flavour to Undead Late Game)
Trainable at: Graveyard or Summon using 8 skeleton Units(Makes more sense to be in the graveyard)
Hp: 150~300
Attack: 20~30
Range:1
Power range: 1 ~Bones used to attack scatters to surrounding enemy like a mini bomb
Armor: 2~5
Piercing armor: 8
Speed: 3 (Massive pile of corpse)
Sight:4
Spell resist:30~60
Spell range:3~4
Bonuses: 50% to buildings, 10% to land units except giants & dragons(Concept behind this is to make it seem like it consumes units but doesnt affect large entities as they are too big)
Abilities of unit:
Add to pile- adds 30~50 percent health of the skeleton unit sacrifised to Bone Pile(Bones gets damaged during the processed of devouring and for balance purposes)
Throw skeleton pile- Similar to siege unit but it uses a portion of its body to throw towards its enemies. -10% percent health which is converted to dmg (Small chance of missing but nearly unavoidable since massive amounts of skeleton) similar skill to self sacrifise spell but its a portion
Similar idea to nechropage but more towards skeleton monster and adding a suitable late game unit for the undead. First time suggesting so i'm not sure if I did it right