chinese invented rockets, first used as festivity tool, then used for war
rocketeer
cost 3
hp 10
attack 8
range 7
armour 0/1
speed 2
miss chance*speed 15%
bonuse against infantry, ships and buildings
i must remind that miss chance (even 9001%) is absolutely ignored in case of attack bonused target (even 0.001% bonus).
Thus i do not recommend to give lots of bonuses or too wide bonuses (like "all infantries' or "all ships").
Does it attack armor or p.armor? It should attack p.armor I think cause a shield could block it and uhm maybe give it a burn effect that burns anyone but his attck shouldnt splash and it should have stackable burn effects
I am Pat :>
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic.well except if I like your idea and the idea is perfect as it is, if so ill give u my support
Hmm right, then idk. All I can say is, yes attcks p.armor
I am Pat :>
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic.well except if I like your idea and the idea is perfect as it is, if so ill give u my support
bonuses
+50 foot melee, heavy slow cavalry
+75% heavy foot melee
+50% vs burnable
+100% vs structures
+150% vs fortified buildings
+400% vs mega buildings
+75% vs ships
+100% vs ships siege ranged
+150% vs great ships
stats based on ballistae(anti ship bonuses), fire archer(anti burnable bonuses) and catapult(anti structures bonuses)...
another option could be giving it the firework ship ability...
Wat if there is a tech that unlocks rocket infantry with above stats and the in-game fireworks ship with stat changes to balance gameplay,
chinese nationality might slowly become a thing, chokunu, rocketry, should korean units b part of china? Then hwacha (it was said that hwacha was invented in china using the basics of rocketry but it was perfected in korea) and turtle ship can also b included for them, then chinese playstyle will b based on anti infantry siege units and archers
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
rocket based units u say? maybe as an easier gunpowder set to research
i think we could make it 4 turns etch only aviable at dojo, unlocks primitive gunpowder rocket based units like this one. for later rocket units u need gunpowder. that way early gunpowder, though ineffective, would be done. just an idea though
Japanese culture was at least as distinct from other far east ones as e.g. nordic from the rest of medieval europe.
If not even more.
As for unit proposition - stats are ridiculous.
It's on offence equivalent to elite longbowmen on steroids (all extra bonuses).
Miss chance is almost negligible, because of sheer amount of bonuses.
And looking at historical flavour - what were exactly rockets used for?
Pretty much only to set things on fire and maybe scare some enemy soldiers.
And also to boost arrows, but it's not good topic for that.
They didn't have any real attack capabilities.
Otherwise handcannon would never be invented or any other among multitude of chinese gunpowder based weapons.
Then no bonus on infantry, lesser bonus on buildings with burning effect, it shouldnt replace chokunu as ranged anti infantry, also lower range to may b 5
And not dojo, i meant a different chinese building
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools