Money courier - ANSWERED
Posted: Tue May 06, 2014 5:37 pm
When you use a money courier to speed up production, next turn the unit/tech is only 2 turns closer to completion. Shouldn't it be 3 turns (1 normal+2 for the money courier)? You are losing turns this way (money courier costs 2 turns to make).
Is this intended behaviour or not?
Is this intended behaviour or not?