How to use spec IS_MIRROR_UNIT. ANSWERED
Posted: Sun Aug 29, 2021 11:31 am
The spec IS_MIRROR_UNIT is really confusing and insufficiently described in the descriptions provided in propsheet help under how to's
So, assuming the possibility of these (below) results , i carried some tests. But the results were not surprising because it had no impact upon the assumptions.
But the results were
So, concluding my thoughts
So, assuming the possibility of these (below) results , i carried some tests. But the results were not surprising because it had no impact upon the assumptions.
- Making a unit with similar propsheet json but with alt ids and naming the unit similar to an existing unit (in string file).
- The mirror defined unit will appear similarly ingame to the reference unit with the exact stats (even the cost)
- The opponent can be made confused with this setup while protecting the actual unit
- how we can make a cost for the mirrored unit while still faking the cost in stats of the real unit (as the mirrored unit should be cheaper than the real unit)
- If the real unit is a legendary or unique entity, how can we fake the stats of mirrored unit with a legendary in it
- The mirror unit should be one-shoted by any enemy unit ie, hp should be 1 in actual terms disregarding the hp stated in stats and should always do 1hp damage while making itself vanish.
But the results were
- The mirrored unit behaved exactly as a normal one.
So, concluding my thoughts
- What should the IS_MIRROR_UNIT actually supposed to do?
- Is there any possibility to add such a resulting feature (as mentioned above) like faking an existing unit but with a hidden value of hp which is always "1"