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templar sergeant IMPLEMENTED

Posted: Sun Aug 29, 2021 1:37 pm
by L4cus
seargent was a man in the middle class of an army between levies and knights...

cost 3
hp 20
attack 7
range 1
armour 1/1
speed 3
sight 4
heal bonus 1.5
CR 50%

this unit would have both heavy and medium foot melee category

Image

Templar Sergeant

Posted: Wed Sep 01, 2021 1:12 am
by Marine25
Though most famous for their sacred knights who hold a position at the very vanguard of Christendom's might, the Templar's sergeants fufill a role no less important as footsoldiers. As the order's emphasis does lie on its aggressive heavy cavalry, these men do not possess the armor found on veteran'd Secular Sergeants or Hospitaller brother-sergeants. Nevertheless, motivated by a cause greater than greed of wealth or feudal promise to mortal lord, these brothers can be relied upon to do their best in the face of the infidel just as well as their equestrian brethren

Re: Templar Sergeant

Posted: Wed Sep 01, 2021 1:12 am
by Marine25
Templat Sergeant

Re: Templar Sergeant

Posted: Wed Sep 01, 2021 1:15 am
by Marine25
This is my creation

Re: templar sergeant

Posted: Wed Sep 01, 2021 1:18 am
by Marine25
Oh this is what I like to be implemented. I created the image with spear

Re: templar sergeant

Posted: Wed Sep 01, 2021 1:31 am
by L4cus
good image!

Re: templar sergeant

Posted: Wed Sep 01, 2021 1:53 am
by Badnorth
Merged topics

Re: templar sergeant

Posted: Sun Sep 05, 2021 8:35 pm
by Endru1241
Some kind of anti-mounted role similar to armored spearman could be assigned then.
With update I am working on medium infantry is no longer such disadvantage, so I am not sure any mix should be assigned here - just straight medium infantry with shielded category should suffice.
Real problem is with decision where such unit could be recruited.

Church is out.
This structure already have too many units with too good utility.
The only disadvantage of church is lack of fighting low cost units.
Let's leave it such way.

As it doesn't have any special abilities, maybe just add it to priory or/and barracks?
Marine25 wrote: Wed Sep 01, 2021 1:18 am Oh this is what I like to be implemented. I created the image with spear
As for image - fits, but I'd shorten spear by at least ~10 px.
Current image shows length too close to pikeman (which has range 2 assigned)

Re: templar sergeant

Posted: Sun Sep 05, 2021 9:18 pm
by L4cus
Good, i thini barracks+prior is tood (maybe the religous megabuimding could fit as well...)
I like the anti mounted role.
Maybe these stats:

Cost 3
Hp 15
Attack 6
Range 1
Armour 1/3
Speed 3
Sight 4
Heal bonus 150%
CR 50%
Same bonuses as armored spearman?

Re: templar sergeant

Posted: Mon Sep 06, 2021 4:17 am
by Marine25
Its okay, I also created Mounted Templar Sergeant

Re: templar sergeant

Posted: Mon Sep 06, 2021 4:47 am
by L4cus
Maybe we could have teutonic mounted sergeant...

Re: templar sergeant

Posted: Mon Sep 06, 2021 7:05 am
by Squirrel5555
L4cus wrote: Mon Sep 06, 2021 4:47 am Maybe we could have teutonic mounted sergeant...
Already made an image for that sort of purpose before, alas my ideas are usually considered bad

Re: templar sergeant

Posted: Tue Sep 07, 2021 12:33 am
by L4cus
Squirrel5555 wrote: Mon Sep 06, 2021 7:05 am
L4cus wrote: Mon Sep 06, 2021 4:47 am Maybe we could have teutonic mounted sergeant...
Already made an image for that sort of purpose before, alas my ideas are usually considered bad
agree, ur ideas are really bad

jk!
have u posted it in the forum?

Re: templar sergeant

Posted: Tue Sep 07, 2021 5:19 pm
by Endru1241
Squirrel5555 wrote: Mon Sep 06, 2021 7:05 am
L4cus wrote: Mon Sep 06, 2021 4:47 am Maybe we could have teutonic mounted sergeant...
Already made an image for that sort of purpose before, alas my ideas are usually considered bad
Don't know if it's a joke, sad irony or fishing for compliments, but I found them rather valuable.

Not everyone having good idea has the luck to it being used (either because of lack of time, unfortunate being forgotten, limitations of the engine or simply because there is already something too similar in game, so at the time of discussion it was unneeded ).
And honestly - any discussion, that keeps some minimum level is good.
Even if it's harsh battle between two completely reverse ideas.
L4cus wrote: Tue Sep 07, 2021 12:33 am
Squirrel5555 wrote: Mon Sep 06, 2021 7:05 am
L4cus wrote: Mon Sep 06, 2021 4:47 am Maybe we could have teutonic mounted sergeant...
Already made an image for that sort of purpose before, alas my ideas are usually considered bad
agree, ur ideas are really bad

just kidding!
have u posted it in the forum?
I'd say it's rather rarely used abbreviation.
Especially on forums, where posts are expected to be a little longer and writing super fast answer is sometimes even looked down upon.

Re: templar sergeant

Posted: Mon Feb 07, 2022 5:24 pm
by L4cus
we have image for mounted and dismounted templar sargeants, i think they could be added...

templar sergeant
cost 3
hp 21
attack 8
range 1
armour 2/2
speed 3
sight 4
CR 50%
Heal aff. 150%

arma effect: damage anti mounted weaker arma (the same as armoured spearman)

+50% vs [ranged][flesh]
+25% vs irregular infantry
+100% vs structure, siege machine, ship
+700% vs mega building
+200% vs fortification, armored siege machine
+20% vs mounted
+40% vs [heavy cavalry][slow]
+50% vs medium cavalry, chariot melee
+60% vs heavy cavalry except slow
+80% vs elephant

Mounted templar sergeant
cost 3
hp 24
attack 8
range 1
armour 2/1
speed 5
sight 5
CR 50%
Heal aff. 150%

medium cavalry, same bonuses as mounted templar

btw i am starting to think there could be a templar exclusive factory, i started reading a lot about them and i think they have traits enought to become more independent...just an idea though...at least a leader like "grand master"...
about the factory, i think it could be like the fortress of paris, here an image
Image

Re: templar sergeant

Posted: Mon Feb 07, 2022 6:19 pm
by Endru1241
L4cus wrote: Mon Feb 07, 2022 5:24 pm cost 3
hp 20
attack 9
range 1
armour 2/2
speed 3
sight 4
CR 50%
Heal aff. 150%

heavy infantry tag, same bonuses as templar...
Wasn't foot one supposed to be anti-mounted hybrid?
btw i am starting to think there could be a templar exclusive factory, i started reading a lot about them and i think they have traits enought to become more independent...just an idea though...at least a leader like "grand master"...
Main theme of factions in AoS is cultures.
Right now we have slavic culture as a whole, which consist of drastically different west, east and south.
Anything german, french or english will be bundled as western or something.
Chinese is general term more related to the same geographical location, but those people were from somewhat different cultures, while there are voices telling there is not enough reason to split korean from them.
Please explain to be how does the culture of templar order is so much different than other military orders?

My point here is that there is a lot of cultures having enough differences, that bundling them together could even be offending someone closer to them (e.g. a descendant or a fan) and are still in one pack, so we don't have resources to split something practically monolith.

And another note - grand master cannot be a unit.
There were only one at a time.
Look how I changed idea to have teuton order master to komtur.
It's to avoid weird concept.
Let's not go that way.

Re: templar sergeant

Posted: Mon Feb 07, 2022 6:24 pm
by L4cus
Endru1241 wrote: Mon Feb 07, 2022 6:19 pm Wasn't foot one supposed to be anti-mounted hybrid?
my bad, didnt notice T_T will rethink it
Endru1241 wrote: Mon Feb 07, 2022 6:19 pm And another note - grand master cannot be a unit.
There were only one at a time.
Look how I changed idea to have teuton order master to komtur.
It's to avoid weird concept.
Let's not go that way.
then, templar captain...? i saw it on wikipedia T_T

Re: templar sergeant

Posted: Mon Feb 07, 2022 6:29 pm
by L4cus
and about cultural stuff, then 3 upgrades for priory (for every order in game) could be added, so in templar prior player would get the most avanced templar techs/units as well as in monastery...dunno...

Re: templar sergeant

Posted: Mon Feb 07, 2022 7:04 pm
by L4cus
templar sergeant
cost 3
hp 20
attack 7
range 1
armour 2/2
speed 3
sight 4
CR 50%
Heal aff. 150%

arma effect: damage anti mounted weaker arma (the same as armoured spearman)

+50% vs [ranged][flesh]
+25% vs irregular infantry
+100% vs structure, siege machine, ship
+700% vs mega building
+200% vs fortification, armored siege machine
+20% vs mounted
+40% vs [heavy cavalry][slow]
+50% vs medium cavalry, chariot melee
+60% vs heavy cavalry except slow
+80% vs elephant

Re: templar sergeant

Posted: Fri Jun 23, 2023 3:49 pm
by Marine25
@Stratego (dev) we also have this

Re: templar sergeant

Posted: Fri Jun 23, 2023 3:52 pm
by Stratego (dev)
you mean it is in game already andi can set it to impelemnted?

Re: templar sergeant

Posted: Fri Jun 23, 2023 4:03 pm
by Endru1241
It's not in game.
The post means that it's ready to be implemented in his opinion.

And to some point - it is quite good as addition, taking similar approach, as with Teutonic Soldier.

Re: templar sergeant ACCEPTED

Posted: Sun Jun 25, 2023 10:11 pm
by Marine25
Its not in the game. It is ready to be implemented but many months of game update, it still not implemented. Maybe this time, it can be

Re: templar sergeant

Posted: Mon Jun 26, 2023 2:28 pm
by Stratego (dev)
Endru1241 wrote: Fri Jun 23, 2023 4:03 pm It's not in game.
The post means that it's ready to be implemented in his opinion.

And to some point - it is quite good as addition, taking similar approach, as with Teutonic Soldier.
ok i just did not know what he mean by that. tried to figure out.

Re: templar sergeant ACCEPTED

Posted: Mon Jul 31, 2023 11:44 am
by Endru1241
Made some changes to the concept and image - cavalry version is added as light cavalry.

Re: templar sergeant IMPLEMENTED

Posted: Mon Aug 07, 2023 4:47 pm
by L4cus
is this already in the playstore version?

Re: templar sergeant IMPLEMENTED

Posted: Sat Aug 12, 2023 3:15 am
by b2198
Will be out in the next few days, probably.

Re: templar sergeant IMPLEMENTED

Posted: Sun Sep 24, 2023 5:27 am
by baron rojo
amigos como se recluta a las unidades Cruzados, guerrero arquero y caballeria, también a los veteranos cruzados, por favor alguien me ayude

Re: templar sergeant IMPLEMENTED

Posted: Sun Sep 24, 2023 7:34 am
by Stratego (dev)
baron rojo wrote: Sun Sep 24, 2023 5:27 am amigos como se recluta a las unidades Cruzados, guerrero arquero y caballeria, también a los veteranos cruzados, por favor alguien me ayude
write in only english please