Mad scientist
Posted: Tue Aug 31, 2021 6:25 am
Unit name:Mad scientist(or doctor, alchemist depending on copyright) cooldown:4 production building:experimental butchery. Hp:64 dmg:15(poison. Spd:3. Armor and pierce armor:0. Range and sight:4. Abilities:Overcharge:give skeleton or zombie in range 4 1 extra attack, 1 speed, 20 bonus dmg, target dies at the end of the turn.(cooldown 1)
No pain no gain:target unit in range 4 gets a 3 turn 12 dmg buff and takes 6dmg (cannot be lowered by armor, )each turn (cooldown1) Mutate:turn a skeleton in range 4 into a skeleton monster of the same variant(has a chance to fail and kill skeleton instead, dunno if it should be 30% or more) (cooldown 4, starts on cooldown)
No pain no gain:target unit in range 4 gets a 3 turn 12 dmg buff and takes 6dmg (cannot be lowered by armor, )each turn (cooldown1) Mutate:turn a skeleton in range 4 into a skeleton monster of the same variant(has a chance to fail and kill skeleton instead, dunno if it should be 30% or more) (cooldown 4, starts on cooldown)