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Elf shadowblade

Posted: Wed Sep 01, 2021 2:35 pm
by MrLich
The idea is a swift and agile assassin caster unit(rather than sacrificing themselves, just deal good dmg with hit and run attacks ) name:elf shadowblade. Cooldown:5 or 6. Hp:70. Dmg:40(dunno if poison is a good idea, or better to have a apply poison ability). Actions:2. Speed:4. Armor and pierce armor:0. Sight:7. High counter dodge chance(dunno if it should be 100% at the start, or rather possible 100%with tech) 50%bonus against shooters, casters, throwers, workers(similar to scouts, but no anti infantry bonuses) Abilities:invisibility(cooldown 4, as name states, unit turns invisible,has limited duration of 2 turns) elf jump(the same charactereristics as blade dancer, doesnt break invisibility)lembas(obvious one)throw dagger(dart, in case of first, armor lessens the dmg, other one works just like attack with bow) (a ranged ability that deals 20 plus tech modifier standard, dmg, range is 4 and cooldown is either 2 or 3 turns, making it so you can throw it while remaining invisible might be too op, but dunno)

Re: Elf shadowblade

Posted: Wed Sep 01, 2021 7:24 pm
by makazuwr32
1. This is quite similar to idea of new moon elves who are going to be hit and run tactics and ambushes.
2. Now to unit himself:
2.1. Too many too good abilities for that cost. Especially jump that does not break invisibility and throw dagger.
2.2. Too high hp and attack for elven ambusher unit.
2.3. Too wide bonus selection for foot unit.
2.4. 2 actions.

Also.
New moon elves will get lots of units with invisibility (windwalk it will be called though). It will reduce speed and dodges but will make them invisible for few turns and give bonus attack value for 1 actual attack.
At base elves will not get such profound stealth units — at most on level of aos spy with elven specific.

Name might be used for new moon alas later. For blade dancer of new moon maybe.

Re: Elf shadowblade

Posted: Wed Sep 01, 2021 7:29 pm
by MrLich
I see, guess it would be balanced if jump and throw dagger wasnt added, kinda maked a Glass cannon utility beast

Re: Elf shadowblade

Posted: Wed Sep 01, 2021 7:30 pm
by MrLich
Also if there are units filling that niche planned, then theres no point even more

Re: Elf shadowblade

Posted: Wed Sep 01, 2021 7:35 pm
by makazuwr32
Not just few units but a whole sub who will fill that niche.

Re: Elf shadowblade

Posted: Wed Sep 01, 2021 7:38 pm
by MrLich
I see, so not only scaledfolk will have their vietcong, but also elves

Re: Elf shadowblade

Posted: Wed Sep 01, 2021 7:42 pm
by makazuwr32
Undeads and humans also will get their own vietcong, heheh.

Only orcs and dwarves will not get that amount of units with invisibility (they might get them but about 3-8 units for whole race including subs).

Re: Elf shadowblade

Posted: Wed Sep 01, 2021 7:54 pm
by MrLich
Orcish vietcong, seems so brutal, hope is not like one second you have a strong group, next is a invisible orc with trample double strike and puff

Re: Elf shadowblade

Posted: Wed Sep 01, 2021 8:01 pm
by makazuwr32
One of orcish invisible units will be a goblin sappers.
Whose main purpose is to blow themselves.

Re: Elf shadowblade

Posted: Wed Sep 01, 2021 8:10 pm
by MrLich
Suicide units are a hard thing to balance, youll always need to keep in mind wagon, (nobody wants to see orcs becoming not only melee crushers, but also suicide wagon bombers)