Elf shadowblade
Posted: Wed Sep 01, 2021 2:35 pm
The idea is a swift and agile assassin caster unit(rather than sacrificing themselves, just deal good dmg with hit and run attacks ) name:elf shadowblade. Cooldown:5 or 6. Hp:70. Dmg:40(dunno if poison is a good idea, or better to have a apply poison ability). Actions:2. Speed:4. Armor and pierce armor:0. Sight:7. High counter dodge chance(dunno if it should be 100% at the start, or rather possible 100%with tech) 50%bonus against shooters, casters, throwers, workers(similar to scouts, but no anti infantry bonuses) Abilities:invisibility(cooldown 4, as name states, unit turns invisible,has limited duration of 2 turns) elf jump(the same charactereristics as blade dancer, doesnt break invisibility)lembas(obvious one)throw dagger(dart, in case of first, armor lessens the dmg, other one works just like attack with bow) (a ranged ability that deals 20 plus tech modifier standard, dmg, range is 4 and cooldown is either 2 or 3 turns, making it so you can throw it while remaining invisible might be too op, but dunno)