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Wind gale

Posted: Wed Sep 08, 2021 9:30 pm
by MrLich
The idea is a support spell that pushes enemy land unit(giants too big, machines too, dunno how about cavalry) back 2 or maybe 3 tiles back, although cannot push units into, or through tiles they cannot cross(also it might be a good idea to take tile movement modifiers on units to take into account)

Re: Wind gale

Posted: Wed Sep 08, 2021 9:38 pm
by MrLich
Also maybe deal small damage if there is a collision(like mountain tile, or other unit behind, maybe even both units take small damage then, propably the same if theres a building behind)

Re: Wind gale

Posted: Thu Sep 09, 2021 3:08 am
by makazuwr32
Idea is good, possibility is impossible right now engine wise.
Will require lots of coding from stratego.

1. Pushing back: this is moving another from caster unit. Requires coding from stratego.
2. Collapse with obstacles through which unit can't move: will require coding from stratego.
3. Dealing damage upon collapsing with obstacle: will require coding from stratego (alas i think this one will be easiest among 3 points.

Probably will be delayed up until we will get unity version.
The more stratego will work on engine the more unity version will be delayed.

Not that this prevents us from ideas collection.

Re: Wind gale

Posted: Thu Sep 09, 2021 7:19 am
by MrLich
Also Just asking if i should tone down with ideas, and maybe try jsons or map creation?

Re: Wind gale

Posted: Thu Sep 09, 2021 11:00 am
by makazuwr32
Up to you.
Any help is appreciated.

Re: Wind gale

Posted: Thu Sep 09, 2021 2:44 pm
by MrLich
I guess ill try some jsons(what apps are good to try?)

Re: Wind gale

Posted: Thu Sep 09, 2021 2:47 pm
by MrLich
Also if theres so much work on just one spell of this type, it might be a good idea to expand it to more similar effects, like pulling units in(grappling Hook for example) or knockback(melee attack ability that pushes enemies back on top of dmg), though pulling in 3 spaces forward is propably too op

Re: Wind gale

Posted: Thu Sep 09, 2021 2:58 pm
by makazuwr32
MrLich wrote: Thu Sep 09, 2021 2:44 pm I guess ill try some jsons(what apps are good to try?)
Ask @Savra for that.
For now he is main jsoner of aof.

Re: Wind gale

Posted: Thu Sep 09, 2021 2:59 pm
by makazuwr32
MrLich wrote: Thu Sep 09, 2021 2:47 pm Also if theres so much work on just one spell of this type, it might be a good idea to expand it to more similar effects, like pulling units in(grappling Hook for example) or knockback(melee attack ability that pushes enemies back on top of dmg), though pulling in 3 spaces forward is propably too op
Yes after required code for this spell is implemented it might be used for other spells and abilities as well. Why not.

Re: Wind gale

Posted: Thu Sep 09, 2021 3:36 pm
by MrLich
Ill propably look for json related posts, so far never saw savra active, and dunno if i find him

Re: Wind gale

Posted: Thu Sep 09, 2021 7:42 pm
by makazuwr32
He looks from time to time onto forum as well.

Re: Wind gale

Posted: Thu Sep 09, 2021 7:49 pm
by MrLich
Still, doubt ill find him anytime soon, im not always on this forum

Re: Wind gale

Posted: Sat Sep 11, 2021 5:27 pm
by Savra
Doesn't seem like a bad idea, course engine limitations yes, is a thing, (soon will be a thing of the past most likely), but still nonetheless.

As for helping jsoning, for now I'm trying to get some things finished first on dwarves, but I usually use total commander for jsoning.

However, it's Stratego who you must ask for assets first.

Re: Wind gale

Posted: Sat Sep 11, 2021 7:59 pm
by MrLich
Ill focus on pixel art first, will take some time to learn doing it right though