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version 1.157
Posted: Sun Sep 12, 2021 8:41 am
by Stratego (dev)
version 1.156 is published
Re: version 1.157
Posted: Fri Sep 17, 2021 11:42 am
by Stratego (dev)
I probably messed again the multiplyer-replaying turn bugs, by the attempt to fix the recently reported resign problem.
please get the dev version and test it wil someone or ifu have multiple phones you can alone too.
uos 10 in all these versions AOF/AOW/AOS/AOG
scenarios needs to be tested
- normal playing the game 2-3 multiplyer humans
- normal playing the game 2 multiplyer humans but with also several AI-s.
using the the above setups:
- normal gameplay
- player resigning
- LAST player resigning (i mean last to be last in the players list)
- skipping another player
- kicking another player
- winning a game.
not sure i listed all possible cases.
Re: version 1.157
Posted: Sat Sep 18, 2021 3:14 pm
by Savra
New units/techs:
Humans:(thx to general brave!)
Buildings:
Warfell Bastion
Warfell Dock
Warfell Engineering College
Warfell Fortress
Warfell Star Fort
Units:
Warfell Alicorn Commander
Warfell Arcane Flamer
Warfell Azure Axeman
Warfell Azure Bowman
Warfell Azure Crossbowman
Warfell Azure Harpoonist
Warfell Azure Ironrod Strikerman
Warfell Azure Spearman
Warfell Azure Swordsman
Warfell Bolt Scorpion
Warfell Clarity
Warfell Courageous
Warfell Dauntless
Warfell Gryphon Rider
Warfell Horse Archer
Warfell Ironrod Strikerman
Warfell Pegasus Ranger
Warfell Ranger
Warfell Rock Scorpion
Warfell Two Handed Swordsman
Warfell Warbringer
Techs:
Warfell Brown Crystal
Warfell Crimson Crystal
Warfell Cyan Crystal
Warfell Ember Crystal
Warfell Gold Crystal
Warfell Gray Crystal
Warfell Azure Crystal
Dwarves:
Buildings:
Laborers guild
Foundry
Gemstone Mine
Units:
Defender Mounted Rifleman
Defender Chevalier
Defender Billman
Defender Hoplite
Poor Gold Cart
Rich Gold Cart
Wealthy Gold Cart
Poor Coal Cart
Rich Coal Cart
Sulfur Cart
Jewel Cart
Gem Cart
Dwarven Demolitionist
Techs:
Cannon Wheels 1/2
Extra Room 1/2
Improved Ram 1/2/3/4
Cannoneering
Scaledfolks:
Units:
Lizardman Axe Hunter
Saurian Pelter
Saurian Darter
Draconian Dragon Guard
Draconian Pololu Guard
Monitor Rider
Some rebalancing and other changes.
Draconian trophy hunter was changed to draconian Atlatl Hunter with Atlatl bonuses. (No longer a skirmisher but a ranged anti-shielder unit)
Re: version 1.157
Posted: Sat Sep 18, 2021 4:24 pm
by Anchar
Hmm I will need to hoard a lot of gems for this update.
Re: version 1.157
Posted: Sat Sep 18, 2021 5:18 pm
by Savra
Indeed.
Re: version 1.157
Posted: Sat Sep 18, 2021 8:03 pm
by Stratego (dev)
uos 10
Re: version 1.157
Posted: Mon Sep 20, 2021 11:47 am
by MrLich
I cannot wait to try the new dwarfes, and hope they get gradually some speed from update to update(maybe 4 tiers of techs is tad too much?)
Re: version 1.157
Posted: Mon Sep 20, 2021 1:50 pm
by Anchar
Hey, I remembered. How about adding my Imperial skins to this update?
Re: version 1.157
Posted: Tue Sep 21, 2021 1:18 pm
by Savra
They're in there.
Re: version 1.157
Posted: Tue Sep 21, 2021 1:20 pm
by Anchar
Good
Re: version 1.157
Posted: Tue Sep 28, 2021 7:09 am
by Stratego (dev)
updated, the TO-BE PUBLISHED version is uos 5.
changelog update comes later from Savra -thanks!
daniel
Re: version 1.157
Posted: Tue Sep 28, 2021 10:04 am
by makazuwr32
Hold on a bit.
We need to fix warfell.
I am making a list right now so can you delay publishing this version up until savra will fix everything in the list and send to you?
Re: version 1.157
Posted: Tue Sep 28, 2021 12:37 pm
by Savra
New:
Elves:
Glade Keeper
Glade Protector (new version)
Glade Vigilant
Glade Aegis
Glade Peryton
Glade Tiger
Glade Unicorn
Plus mounted forms for all glades and revamp on there abilities and stats.
Orcs:
Uruk Bezerker
Uruk Warden
Caragor Crossbowman
Uruk Halberdier
Undeads:
Phantom Archer
Phantom Demolisher
Phantom Hoplite
Phantom Guard
Humans:
Imperial Hoplite
Imperial Mounted Archer
Plus some rebalancing and the such...
Once I'm finished with warfell this will be good to test and publish soon.
Re: version 1.157
Posted: Tue Sep 28, 2021 1:16 pm
by MrLich
I wonder if new phantoms will be even worth using,ill definitely try them
Re: version 1.157
Posted: Tue Sep 28, 2021 1:57 pm
by Savra
They definitely are, they're actually rather good under max upgrade, and do extremely well if you have enough of them.
The phantom Archer also has the highest range undead has to offer, 9 range on max.
Re: version 1.157
Posted: Tue Sep 28, 2021 2:06 pm
by makazuwr32
Right. Phantom techs now give some extra stats (attack and range for ranged).
Re: version 1.157
Posted: Tue Sep 28, 2021 2:42 pm
by makazuwr32
Stratego (dev) wrote: ↑Tue Sep 28, 2021 7:09 am
updated, the TO-BE PUBLISHED version is uos 5.
changelog update comes later from Savra -thanks!
daniel
Please delay publication of this version.
Found several way too op things (blame brave who was coding warfell). For example purple crystal on warfell shielder which might deal now 300-600 damage.
Re: version 1.157
Posted: Tue Sep 28, 2021 2:57 pm
by Stratego (dev)
ok
than i need to remove all warfells for thsi publish,
i can not delay anymore - the many code fixes needed to publish more than two weeks ago
- if u can tell me the warfell units to remove i can remove only those
- if you can not tell than i remove all new warfell units temporarily is it ok?
daniel
Re: version 1.157
Posted: Tue Sep 28, 2021 3:03 pm
by makazuwr32
Stratego (dev) wrote: ↑Tue Sep 28, 2021 2:57 pm
ok
than i need to remove all warfells for thsi publish,
i can not delay anymore - the many code fixes needed to publish more than
two weeks ago
- if u can tell me the warfell units to remove i can remove only those
- if you can not tell than i remove all new warfell units temporarily is it ok?
daniel
Can you just delay this publication for 1-2 more days?
Or otherwise we need another release on upcoming weekends.
Re: version 1.157
Posted: Tue Sep 28, 2021 3:06 pm
by makazuwr32
Stratego (dev) wrote: ↑Tue Sep 28, 2021 2:57 pm
ok
than i need to remove all warfells for thsi publish,
i can not delay anymore - the many code fixes needed to publish more than
two weeks ago
- if u can tell me the warfell units to remove i can remove only those
- if you can not tell than i remove all new warfell units temporarily is it ok?
daniel
If you want i can send a list of fixes and rebalances which is required here and now so you will help as well.
Re: version 1.157
Posted: Tue Sep 28, 2021 3:12 pm
by Stratego (dev)
i would rather remove all that is problemous, simply send me a list of warfell units to remove.
if you can not than i remove all.
we are already very late - i can not make more delays - sorry

Re: version 1.157
Posted: Tue Sep 28, 2021 3:18 pm
by MrLich
Well, most issues are with warfell cavalry captain, and warfell magi bellator, as they have some useless runes(black crysfal on captain cannot be used, green crystal does nothing, or cant See a diffirence, blue crystal is useless, black crystal of magi bellator could use some rework, as 6 turns to summon a token dragon might be tad too much)
Re: version 1.157
Posted: Tue Sep 28, 2021 3:23 pm
by makazuwr32
Than change all warfell for now (removal will affect existing games

) to map editor units.
And restore them back to trainable ones in next version we will release on weekends.
I'll make exact list in next 30 minutes, alright?
MrLich wrote: ↑Tue Sep 28, 2021 3:18 pm
Well, most issues are with warfell cavalry captain, and warfell magi bellator, as they have some useless runes(black crysfal on captain cannot be used, green crystal does nothing, or cant See a diffirence, blue crystal is useless, black crystal of magi bellator could use some rework, as 6 turns to summon a token dragon might be tad too much)
Currently this is in old version that is not used anymore. All of crystals (and i mean ALL) were updated.
Re: version 1.157
Posted: Tue Sep 28, 2021 3:50 pm
by makazuwr32
@Stratego (dev)
Actually.
You can just remove for now from rresearch list warfell unlocking tech and remove from constructibles next buildings:
Warfell Dock
Warfell Fort
Warfell Crystal Reliquary
Warfell engineering colledge
Warfell Fortress
Warfell Star Fort
Warfell Bastion
But just in case here is a list:
Warfell Alicorn Commander (Must not me returned to shop and to trainable units in future, keep him as map editor than)
Warfell Azure Captain (Must not me returned to shop and to trainable units in future, keep him as map editor than)
Warfell Azure Axeman
Warfell Azure Spearman
Warfell Azure Swordsman
Warfell azure Bowman
Warfell Azure Crossbowman
Warfell Azure Harpoonist
Warfell Azure Ironrod Strikeman
Warfell Bolt Scorpion Mobile
Warfell Bolt Scorpion
Warfell Rock Scorpion Mobile
Warfell Rock Scorpion
Warfell Gryphon Rider
Warfell Two Handed Swordsman
Warfell Swordsman
Warfell Duelist
Warfell Hoplite
Warfell Shielder
Warfell Spearman
Warfell flag carrier
Warfell Magi Bellator
Warfell Captain
Warfell Knight
Warfell Lancer
Warfell Pegasus Knight
Warfell Canis Proelium
Warfell Arcane Flamer
Warfell Horse Archer
Warfell Pegasus Ranger
Warfell Ironrod Strikeman
Warfell Ranger
Warfell Archer
Warfell Clarity
Warfell Courageous
Warfell Dauntless
Warfell Warbringer
Warfell Dock
Warfell Fort
Warfell Crystal Reliquary
Warfell engineering colledge
Warfell Fortress
Warfell Star Fort
Warfell Bastion
Re: version 1.157
Posted: Tue Sep 28, 2021 4:49 pm
by Stratego (dev)
so enough to remove these?:
Warfell Dock
Warfell Fort
Warfell Crystal Reliquary
Warfell engineering colledge
Warfell Fortress
Warfell Star Fort
Warfell Bastion
this seems more than we just implemented, why to remove old things?
eg Warfell Fort, Warfell Crystal Reliquary, Warfell engineering colledge, is old imho.
we can not remove things that are already published...
why dont we remove only that you say is too op? or crashes. is there only a few that is too op or crashes?
Re: version 1.157
Posted: Tue Sep 28, 2021 5:14 pm
by MrLich
Honestly, warfell doesnt have anything too much op, in fact its inferior to imperial units, as for removing things, propably a rune rework is enough, if reliqiary gets deleted, i think warfell could end like dwarfs, units that get extra abilities, but pay a price in cooldown or stats for it
Re: version 1.157
Posted: Tue Sep 28, 2021 5:30 pm
by makazuwr32
Because changes affect literally all units, both old and new.
Also it is better to just remove from research list at all (for now) only warfell support tech.
We will restore it anyway later on this week.
Re: version 1.157
Posted: Tue Sep 28, 2021 5:31 pm
by makazuwr32
MrLich wrote: ↑Tue Sep 28, 2021 5:14 pm
Honestly, warfell doesnt have anything too much op, in fact its inferior to imperial units, as for removing things, propably a rune rework is enough, if reliqiary gets deleted, i think warfell could end like dwarfs, units that get extra abilities, but pay a price in cooldown or stats for it
I bet you will say otherwise when you see warfell units on 7-9 turn.
You will need now only 5 turns at minimum to get warfell units who are comparable to tier 2 human units at base. I do not count crystals.
Re: version 1.157
Posted: Tue Sep 28, 2021 6:14 pm
by Stratego (dev)
Because changes affect literally all units, both old and new.
Also it is better to just remove from research list at all (for now) only warfell support tech.
We will restore it anyway later on this week.
ok, than lets give it a few more days and pleae help Savra to fix it - thanks!
Re: version 1.157
Posted: Tue Sep 28, 2021 6:15 pm
by MrLich
I meaned current warfell, didnt count future units and buildings and so on