Limit number of forts?
Posted: Wed Sep 15, 2021 6:44 pm
What about a TC-related limit for forts, just like with factories or mega-buildings?
By late game, with both building upgrades and a couple of elite workers nearby, forts can be almost indestructible. Five or six hits from heavy trebs, around 10 hits with elite cannon (exact numbers may vary, I'm doing quick maths here), and all must be done in 1 turn or the damage is likely repaired and vengeance extracted.
Obviously a fort is intended to be a slightly tanky bastion of resistance - that is fine - it is the fact that it is (practically) unlimited in number that is the problem. Tower spam is dull enough in MP, fort spam is pretty much unbearable!
*Disclaimer* (before someone helpfully points out the blindingly obvious) Yes, I know that in real life it was all about defensive positions and fortifications. But this is a game. Unless we really want to spend 18 months sieging a castle, I think we are allowed a bit of artistic licence.
By late game, with both building upgrades and a couple of elite workers nearby, forts can be almost indestructible. Five or six hits from heavy trebs, around 10 hits with elite cannon (exact numbers may vary, I'm doing quick maths here), and all must be done in 1 turn or the damage is likely repaired and vengeance extracted.
Obviously a fort is intended to be a slightly tanky bastion of resistance - that is fine - it is the fact that it is (practically) unlimited in number that is the problem. Tower spam is dull enough in MP, fort spam is pretty much unbearable!
*Disclaimer* (before someone helpfully points out the blindingly obvious) Yes, I know that in real life it was all about defensive positions and fortifications. But this is a game. Unless we really want to spend 18 months sieging a castle, I think we are allowed a bit of artistic licence.