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Autocast, autoattack

Posted: Thu Sep 16, 2021 11:42 am
by MrLich
Its just small rant about a mechanic that quite often depending on situations, can make things worse, or units weaker, especially units with self debuff abilities like the one glade shielder has, or straight up kill caster, like sacrifice killer,sometimes you can play around it by using whatever ability else, as for auto ranged attack, dont know why it is a thing that you always have to attack neutrals in range

Re: Autocast, autoattack

Posted: Thu Sep 16, 2021 12:51 pm
by Midonik
You know you can click the "stand your ground" button and the unit will lose all action (so it won't be able to attack or use abilities), right?

Re: Autocast, autoattack

Posted: Thu Sep 16, 2021 12:59 pm
by makazuwr32
"can't use abilities" — wrong.
If abilities do not require actions than they can be used even in this case. Confirmed via runes of dwarves.

Re: Autocast, autoattack

Posted: Thu Sep 16, 2021 1:02 pm
by Midonik
Such abilities should probably have the NO_AUTOCAST spec action then.

Re: Autocast, autoattack

Posted: Thu Sep 16, 2021 2:38 pm
by makazuwr32
Dwarven runes are set this way, yes.

Re: Autocast, autoattack

Posted: Thu Sep 16, 2021 2:51 pm
by Midonik
So the solution I proposed does work in all cases after all.

Re: Autocast, autoattack

Posted: Thu Sep 16, 2021 3:01 pm
by makazuwr32
Midonik wrote: Thu Sep 16, 2021 1:02 pm Such abilities should probably have the NO_AUTOCAST spec action then.
When this is not forgotten.

Re: Autocast, autoattack

Posted: Thu Sep 16, 2021 3:08 pm
by MrLich
Guess im dumb and dont know stand your ground button exist, my bad