Production Pause/Priority
Posted: Thu Sep 16, 2021 9:14 pm
▶ The Issue:
Right now the priority of the productions starts from top, left to right towards the bottom, row by row.
In a capped 1v1, big map game, this gives a huge advantage to the payers who pay at the bottom.
While the top side player, needs to replenish their units from the north towards let's say center, by 20+ squares which takes at least 4-5 turns at the best, the Bottom player has them right on the battlefield which lets them quickly spend units to destroy enemy's frontline. Also If they advance, they can easily destroy older buildings and recreate them closer to the new frontline! while If the top player does this, there's a good chance those buildings never reproduce but the TCs.
▶ Suggestion:
Add Either a pause button to the production page. so instead of canceling the whole process, let's say an elephant that has only 1 turn left to be trained, get canceled and drop the player back by 5-8 turns! they just pause and can be resumed by the same button/option (can be the right side of the Cancel production option at the bottom right side of the production dialogue box)
Also an option under More icon (3 vertical dots) for Resume All/Pause All would be nice. Paused buildings can have an indicator icon. like a small pause, or a red dot or something of that type on them.
▶Alternative suggestion not as handy but will do
a switch Sort button just to decide if the productions should be top to bottom or the other way around.
Right now the priority of the productions starts from top, left to right towards the bottom, row by row.
In a capped 1v1, big map game, this gives a huge advantage to the payers who pay at the bottom.
While the top side player, needs to replenish their units from the north towards let's say center, by 20+ squares which takes at least 4-5 turns at the best, the Bottom player has them right on the battlefield which lets them quickly spend units to destroy enemy's frontline. Also If they advance, they can easily destroy older buildings and recreate them closer to the new frontline! while If the top player does this, there's a good chance those buildings never reproduce but the TCs.
▶ Suggestion:
Add Either a pause button to the production page. so instead of canceling the whole process, let's say an elephant that has only 1 turn left to be trained, get canceled and drop the player back by 5-8 turns! they just pause and can be resumed by the same button/option (can be the right side of the Cancel production option at the bottom right side of the production dialogue box)
Also an option under More icon (3 vertical dots) for Resume All/Pause All would be nice. Paused buildings can have an indicator icon. like a small pause, or a red dot or something of that type on them.
▶Alternative suggestion not as handy but will do
a switch Sort button just to decide if the productions should be top to bottom or the other way around.
