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Buff Repair Module ANSWERED

Posted: Mon Sep 20, 2021 8:08 pm
by kingofgalaxies
This structure is currently too useless imo. It has low hp but is still hard to build/mend. And doesn't have carry cap.
I suggest either adding carry capacity of 2 similar to medical center, or increasing active mend rate to 20. You could also make it cheaper to build or more hp. Many options...

Re: Buff Repair Module

Posted: Thu Oct 28, 2021 12:10 pm
by kingofgalaxies
I still see no value in building this. Any chance of this getting discussed?

Re: Buff Repair Module

Posted: Fri Oct 29, 2021 6:16 pm
by Midonik
If you were to be building the megas with more workers than can fit around it, it would be worth it to build those, especially if they could be used for building two. Long term they have more mend rate. They are also more resistant than engineers so they can be used as a part of fortifications for repairs, they can also repair vehicles.

They arent super useful but I am afraid of them being too strong if we made them cheaper or give them more mend rate.

Re: Buff Repair Module

Posted: Fri Oct 29, 2021 9:52 pm
by kingofgalaxies
Seems kinda strange for them to act as builder building as well. Maybe remove this (so they can only mend vehicles) and make them stronger/sturdier?
In that case vehicles should also be able to enter it, similar to medi center for infantry.

Re: Buff Repair Module

Posted: Sat Oct 30, 2021 1:01 pm
by Midonik
I don't really see why it's strange for it to be building.

It doesn't look like something that can be entered by vehicles.

Re: Buff Repair Module

Posted: Sat Oct 30, 2021 3:59 pm
by kingofgalaxies
It's literally called REPAIR module, not building engine.
I mean, I'm fine with it being able to build, but going by your logic..

Re: Buff Repair Module

Posted: Sat Oct 30, 2021 5:08 pm
by Midonik
My logic? Ive never argued taking the names at face value.

Judging from the apperance, it seems that arm could be used for construction.