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Version 1.011
Posted: Sun Sep 26, 2021 10:17 pm
by Stratego (dev)
Version 1.010 is published
Re: Version 1.011
Posted: Mon Sep 27, 2021 5:11 am
by Midonik
Thank you, @Stratego (dev). Without you, we wouldn't be able to add space combat for another year or so.
Re: Version 1.011
Posted: Mon Sep 27, 2021 7:47 am
by Stratego (dev)
this is very basic, but yes itis cool we have such!
- we can ask for campaingns that start with a little space fight or something.
- maybe we can insert map to the first position of existing campaigns.
- also we need some "bonus" things, like pike against cavalry things, i have no anyidea but would be good on space...
-- wait eg. cheap bomber planes that deal huge damage to big ships?
- also we can think of some space terrains/features as currently we dont have any except asteroids.
-- like black hole-s having some aura that will do somethign on ships (eg. slowing?)
-- i played many with Masters of Orion I and II and fromthat the wormhole idea is nice, however that would nede coding.
Re: Version 1.011
Posted: Mon Oct 11, 2021 9:04 pm
by Stratego (dev)
will be published soon!
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New human units and techs: combat medics image thanks to Anchar, idea StormSaint
New space units - destroyer classes:
New scenario map, Galactic skirmish
Balance changes and fixes:
Goliath defender can no longer be transported in apcs/hovercrafts
artillery ships and submarines can no longer be converted
insectoid railgun AA and the AA ship ability attack decreased
terrain clearing costs 2 for all races
slowing from larva's goo can be removed by mends and heals
grubs no longer drop corpses
humans no longer gain range from the projectile techs, they only get speed from last two tiers of their engine techs
chameleons cost 3
ICBM's bonus to buildings fixed
desert will no longer decrease the attack of any mechanical units/field guns