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Spell armor

Posted: Tue Oct 12, 2021 10:52 am
by MrLich
It doesnt need to end as a human tech, it could end simply as a whole mechanic, or spell, idea is adding a new armor Type that lowers dmg of spells, possibly abilities, either through spell, or passive and tech option, if the latter, casters, and anti casters should propably have high passive magic armor, rest have none, or rather low,(elves propably should have high magic armor as a racial bonus)

Re: Spell armor

Posted: Tue Oct 12, 2021 12:25 pm
by Savra
That was planned but probably won't exist till magic update, when we start working on spells.

Re: Spell armor

Posted: Tue Oct 12, 2021 2:31 pm
by MrLich
Makes sense, when spells start scaling dmg, it would be too op if there is no defence stat