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Tanegashima Enhance
Posted: Wed Oct 13, 2021 2:06 am
by Aral_Yaren
They are the weakest among all gunners: a puny of 12 hp, and that 11 atk and 5 rng is minion compared to 10 atk and 6 rng Handgonners have. Bushidou Aura +2 atk isn't that great because they need constant company of Daimyou when used out of Doujou's range, not counting their miss chance. Access only from Doujou and Castle is fine, as who's willing to sacrifice turn for 3 of them instead of trebs and other siege machines?
So I propose:
1. Enhance their defense into 20 hp
2. Increase atk to 12 (I foresee it's a little doubtful),
3. Rise their bonus vs siege machine 25% further (as this is where they shine, which is few)
Thanks, wonderful days for you all!
Re: Tanegashima Enhance
Posted: Wed Oct 13, 2021 5:00 am
by Endru1241
They cost exactly the same as handgonneer and requires exactly the same tech.
They are affected by the same techs (right now light armors).
They only have 3 hp difference from handgonneer as 12hp vs 15hp, better p.armor 1 vs 0, worse normal armor 1 vs 2, better attack 7 vs 6, worse range 5 vs 6 and higher chance to miss non bonus targets 15%*speed vs 10%*speed.
Overall a little weaker, but it all comes equal, as they are stronger under affect of bushido aura.
Additional +2 attack for ranged unit more than compensates 1 less range.
And even if it wouldn't come equal - it does not have to.
Dojo, like other culture specific buildings allow recruitment of wide array of different units, so it could be compensated by some of them not being as strong as units coming from specialised buildings.
Re: Tanegashima Enhance
Posted: Wed Oct 13, 2021 4:04 pm
by L4cus
also produced in castle, or it was changed?
Re: Tanegashima Enhance
Posted: Wed Oct 13, 2021 4:53 pm
by Endru1241
It just rarely used bonus, not even worth mentioning.
As it requires gunpowder it means, that player can always train trebs or eventually cannons instead.
Re: Tanegashima Enhance
Posted: Wed Oct 13, 2021 5:10 pm
by L4cus
i tihnk its viable since tanageshimais the cheapest unit in castle, and deppending in the situation, if u have close daimyio then i think it can be used...
1 cannon=3 tanegashima
Re: Tanegashima Enhance
Posted: Wed Oct 13, 2021 5:16 pm
by Endru1241
That is true.
After publishing, as infantry usage should be more viable I hope, that it will be the case.
But right now in public version still too dominated by sieges, ships and towers - I think trebuchet is irresistible.
Re: Tanegashima Enhance
Posted: Wed Oct 13, 2021 5:56 pm
by L4cus
well...there are some over used infantry units (i am watching u berserker!)