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version 0.16 CLOSED version
Posted: Sun Dec 28, 2014 10:52 pm
by Stratego (dev)
New sounds for the orcs, undead and the human mage - thanks to Jonathan Hurrell !
up on server in 4 minutes.
Re: version 0.16
Posted: Tue Dec 30, 2014 8:02 pm
by Stratego (dev)
new maps in the Demacia campaign! thanks to draakjee!
Re: version 0.16
Posted: Thu Jan 01, 2015 9:07 pm
by Stratego (dev)
here are also the exclamation mart on non-producing factories.
Re: version 0.16
Posted: Fri Jan 02, 2015 9:31 am
by Stratego (dev)
mage changed:
- cost only 6 (from 8)
- has abilities that priests has (except healing)
on server in 3 minutes.
Re: version 0.16
Posted: Sat Jan 03, 2015 10:02 am
by Stratego (dev)
undead:
- have no catapults
- mummies have fireball spell that is good against only buildings, have 65 damage and range 7 - maybe too much?
up on server in 8 minutes.
Re: version 0.16
Posted: Sat Jan 03, 2015 12:28 pm
by patroid
Hi
What about 50 power and range 5.
But has burning like fire archer!!
Patroid
Re: version 0.16
Posted: Sat Jan 03, 2015 1:45 pm
by Stratego (dev)
ok, range is reduced to 5.
please test a bit and after give some suggestions (others too) thanks.
+update: some spell targeting problems are fixed (eg. lifelink is working with human mage)
up on server in 5 minutes.
Re: version 0.16
Posted: Sat Jan 03, 2015 9:21 pm
by Stratego (dev)
2 new maps in the rise of the dark lord campaign - thanks to Patroid!
up on server in 10 minutes.
Re: version 0.16
Posted: Sat Jan 10, 2015 9:48 am
by Stratego (dev)
The lich can only convert by using his ability to convert (no double click or button shows on the right to change the highligt mode to conversion)
up on server in 10 minutes.
Re: version 0.16
Posted: Sun Jan 18, 2015 10:39 am
by Stratego (dev)
new spell type: environment spells: like thunderstorm, ice rain, poison rain and so on, the engin is capable to make permanent effects after these spells: eg. a poison rain can leave poisoned effect on units for a few turns. From now i can easily define any kind of these spell to any unit.
- elf sorcerer has now thunderstorm spell, the spell target slection is a bit awkie - so hit me with any suggestions!
- banshee: scream damages mounted units more
- mummy fireball: damages mega structures way more
up on server in 5 minutes.
Re: version 0.16
Posted: Sun Jan 18, 2015 8:18 pm
by draakjee
i tried the new attack from the elf sorcerer,
and after i used it i could only see a 3x3 black hole, and it seemed that it was also damaging friendly units outside the 3x3 place
Re: version 0.16
Posted: Sun Jan 18, 2015 8:40 pm
by Stratego (dev)
black hole? can u make screenshot? (it should be a thundering stuff)
3x3 it is not 3x3 but 3 tile range of effect, and yes, it will harm friendly units too!
new update up on server in 5 minutes:
- human mage: fireball, same environmental effect, and burnable units gets "burning" effect (ships, buildings, undead skeletons)
- fireball and thunderstorm can be casted to range 6.
Re: version 0.16
Posted: Sun Jan 18, 2015 9:07 pm
by Stratego (dev)
and also mummy, lost the fireball spell, as my friend told me undeads not really have such spells, so they will have more animate dead features. (like killing a mounted unit will gain undead horsemen and so on), and some other siege unit will be invented...
Re: version 0.16
Posted: Sun Jan 18, 2015 9:31 pm
by Stratego (dev)
new version: undead can animate undead-knight from corpses of killed enemy mounted units.
up on server in 5 minutes.
Re: version 0.16
Posted: Mon Jan 19, 2015 1:52 pm
by Stratego (dev)
yesterday i have played with the sounds of the new spells, so here is the first version.
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Re: version 0.16
Posted: Mon Jan 19, 2015 6:10 pm
by Stratego (dev)
CHANGE1: ok, i had an idea how undead could have siege weapon, in the case they basically should not have (according to my friend who knows much about it)

i had a tricky solution:
- undead will not have a special siege unit ever! (or only some units with considerable bonus against structures)
- but undead will have a special spell that INACTIVATES the building for a few turns - called "Curse", the building will not be able to produce and attack!
what do you think?
i have the new spell on the mummy, it has no unique icon yet, it looks like the FEAR.
CHANGE2: Banshee leaves “fear” effect on the target after its scream
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Re: version 0.16
Posted: Mon Jan 19, 2015 9:08 pm
by balint
nice
Re: version 0.16
Posted: Tue Jan 20, 2015 6:51 am
by Stratego (dev)
new:
- mummy curse spell has its own icons
- orcs can not build walls, instead can build: "stone pile"
up on server in 10 minutes.
Re: version 0.16
Posted: Tue Jan 20, 2015 5:03 pm
by ollie444
Cool
Re: version 0.16
Posted: Tue Jan 20, 2015 5:12 pm
by Stratego (dev)
.. yes... or no

because it works now exactly like you said ( i mean the fireball and thunderstorm spells)
Re: version 0.16
Posted: Wed Jan 21, 2015 8:35 am
by ollie444
Yeah sorry I just tried out aof now... soory

I edited out that post

Shhhh...
Re: version 0.16
Posted: Wed Jan 21, 2015 8:46 pm
by Stratego (dev)
new:
- Area damages multi structures properly (fireball, thunder storm)
- new unit: goblin spearman
- new type of promoting dialogs for Google Play promotions (this is for AOS only until AOF is ready, but you can test it here too)
up on server in 5 minutes.