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Version 1.016

Posted: Sat Oct 16, 2021 3:08 pm
by Stratego (dev)
Version 1.015 is published

Re: Version 1.016

Posted: Sun Oct 17, 2021 6:59 pm
by Stratego (dev)
up date uos5

- space: all warships have +1 speed (except cruisers remained in speed 3)
- space: cruisers have 4 range and cost 8 (insectoid 7)
- space: all sounds are set, so no more "Jah Vohl!" and such improper sounds :)
- however movement sound barely audible... i could not make it work, anone knowing how to make a sound louder without torsion please help.

Re: Version 1.016

Posted: Sun Oct 17, 2021 7:10 pm
by Midonik
What did you do for the selection sound?

Re: Version 1.016

Posted: Sun Oct 17, 2021 7:13 pm
by Stratego (dev)
the little "thick" sound that is the default everywhere.
later we can set some random nicer ones - but at least now no improper german and such speeches.

Re: Version 1.016

Posted: Sun Oct 17, 2021 7:34 pm
by Midonik
For ground units we use different languages on selection tho.

The idea was that the human army is made of many united nations so it has different nationalities.

Re: Version 1.016

Posted: Sun Oct 17, 2021 8:10 pm
by Stratego (dev)
ok.
i ment "in general" in all alternative there is a "sniff" or something sound that has the bigger weight and on rare occasions you can hear normal mvoised and "yes sir" and such.
so i t will not get annoying hearing them always on every selection.

taht "sniff" is there now only.

Re: Version 1.016

Posted: Mon Oct 18, 2021 8:39 am
by Midonik
What do you think should be the select sound for spaceships?

Re: Version 1.016

Posted: Mon Oct 18, 2021 10:39 am
by Stratego (dev)
i think
- mostly this sniff i just set (have u checked in dev version?) - with eg weight 30
- and maybe a rare speech of these with weight 1 or 2:
-- "Admiral?" or something to call the "player"
-- A sound of opening doors like on a spaceship would.
--
such like these.

Re: Version 1.016

Posted: Wed Oct 20, 2021 6:20 am
by Stratego (dev)
human spaceport and construction fleet has new appearance.
uos 5

Re: Version 1.016

Posted: Wed Oct 20, 2021 10:40 pm
by Stratego (dev)
new map sending feature for android 10 users.
also new animation on human spaceport, and occupied image.

uos 10

Re: Version 1.016

Posted: Thu Oct 21, 2021 10:41 am
by Midonik
I havent tested the map sending but the dev version seems to work fine

Re: Version 1.016

Posted: Thu Oct 21, 2021 10:42 am
by Stratego (dev)
thanks!

Re: Version 1.016

Posted: Sun Oct 24, 2021 12:59 pm
by Midonik
Stratego (dev) wrote: Sun Oct 17, 2021 6:59 pm - however movement sound barely audible... i could not make it work, anone knowing how to make a sound louder without torsion please help.
It sounds good imo.

Re: Version 1.016

Posted: Sun Oct 24, 2021 10:33 pm
by Stratego (dev)
update uos 10

Image change on human spaceport, image change on human construction fleet:
New skirmish maps: galactic skirmish; Reptile War, thanks to gamerwesley38
New map in the Battle of the Paradise campaign - Breach and hold
New space sounds (proper credits in the help file)
Balance changes and fixes:
lamia's range decreased to 3
lower resistance can now be removed through mend or heal
2nd tier of body modifications, exosceletons and energy weapons techs gives 1 less, the 3rd one more stat point
energy spear alphas, blade alphas, sword ACP can now pierce armor again
Reptilian building 1 now has correct occupied image
all mechanical unit and large creatures don't get the trench effect
pushed artillery gains +1 speed on roads
space: all warships have +1 speed (except cruisers remained in speed 3)
space: cruisers have 4 range and cost 8 (insectoid 7)

Re: Version 1.016

Posted: Mon Oct 25, 2021 12:52 pm
by Stratego (dev)
braiwasher fix uos 5

Re: Version 1.016

Posted: Mon Oct 25, 2021 7:32 pm
by Stratego (dev)
slime animation is in, uos 5
tell me if it is too much movement (if it is annoying or not)