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Rot aura

Posted: Fri Oct 22, 2021 9:35 am
by MrLich
A stench aura surrounding zombies, either more powerful ones, all zombies or a particular zombie, unlocked with tech,enemy alive units in range lose a small amount of max hp each turn(it can be also dmg instead, or even armor, or several stats, dunno if it should be 5%, or more, but as its a dot aura that gives stronger effect over time, 10%might be too strong)

Re: Rot aura

Posted: Fri Oct 22, 2021 12:58 pm
by makazuwr32
No damage to max hp of units. That is for sure.
No auras for zombies. That is for sure.
No permanent stats decrease. That is for sure.

Alas later, when ghouls will become only trainable units (via factories or via ability, no raise dead for them anymore) they might get an aura similar to this.

Re: Rot aura

Posted: Fri Oct 22, 2021 8:25 pm
by MrLich
Ud auras need a rework anyway, they super underpowered compared to standard buff auras

Re: Rot aura

Posted: Sat Oct 23, 2021 3:26 am
by Puppeteer12
makazuwr32 wrote: Fri Oct 22, 2021 12:58 pm Alas later, when ghouls will become only trainable units (via factories or via ability, no raise dead for them anymore) they might get an aura similar to this.
Interesting, so who's going to replace them.

Re: Rot aura

Posted: Sat Oct 23, 2021 4:06 am
by makazuwr32
1 turn cost skeletons similar to other races' 1 turn cost units.

Re: Rot aura

Posted: Sat Oct 23, 2021 4:28 am
by Puppeteer12
So what are they going to differ from zombies.

Re: Rot aura

Posted: Sat Oct 23, 2021 6:44 am
by makazuwr32
Zombies are more tough than skeletons.
Especially bucket zombies — they have extra protection against pea shooters.
Also in future zombies won't be able to capture tcs.

Skeletons will be usable for various abilities which require skeletons specifically but otherwise they are almost useless trash you forget few turns after beginning of the game.

Re: Rot aura

Posted: Tue Nov 02, 2021 10:40 pm
by MrLich
So skeles get promoted from fodder to fodder with utility, nice