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Spiked larva IMPLEMENTED
Posted: Thu Nov 11, 2021 12:49 am
by warlock
Insectoids need a mine field type defense. I suggest plant fields that poison a target using toxins.
Final version: unlocks ability for nidus worm to spawn underground spiked larva
Re: Toxin traps
Posted: Thu Nov 11, 2021 8:10 am
by Midonik
They have vilebombers.
Re: Toxin traps
Posted: Thu Nov 11, 2021 2:53 pm
by warlock
Vilebombers cost 4 production turns and count against population.
Re: Toxin traps
Posted: Wed Nov 17, 2021 3:41 pm
by kingofgalaxies
I like warlock's idea in general. The mines shouldn't be spammable though, to avoid annoying defensive strategies.
Re: Toxin traps
Posted: Wed Nov 17, 2021 5:12 pm
by Midonik
Toxic mines are planned for myconids though.
I believe the initial idea for insectoid mines was some kind of a spiked trap.
Also this should not be locked behind a tech under any circumstances.
Re: Toxin traps
Posted: Wed Nov 17, 2021 6:02 pm
by kingofgalaxies
In fact, I don't recall insectoids having any mines right now, as opposed to humans and reptiloids. Ergo, adding some sort mines for them - be it spike ones - seems only fair.
Re: Toxin traps
Posted: Wed Nov 17, 2021 6:05 pm
by Midonik
Vilebomber, like Ive mentioned, was supposed to be a mine equivalent.
Re: Toxin traps
Posted: Wed Nov 17, 2021 11:17 pm
by kingofgalaxies
Yes, kind of... But there's inherently a difference between something that can be layed down by engineers and a unit with an explosion ability. A unit is always a certain turn investment, whereas you could see a structure as a secondary production which doesn't directly depend on turns.
So I wouldn't count the vile bomber as a mine.
Re: Toxin traps
Posted: Thu Nov 18, 2021 11:11 am
by Midonik
I suppose there is space for a construct type mine.
For the spiked pit... maybe itd be nicer if it was some kind of burrowed worms with sharp spikes on them, but then itd be better to have a unit spawn them instead of engineers building them - perhaps the nidus worm, there was an request to buff it anyway. If we go with that, I kinda dig having it locked by a quick tech, despite what I said before. At least I wouldnt need to change decriptions. If it were to be built, it should probably be insta buildable on defualt, with not so great physical damage, maybe some bonus to infantry and slight to big creatures, maybe inflict poison (again, Id keep toxin to myconids here).
Re: Toxin traps
Posted: Fri Nov 19, 2021 11:25 am
by kingofgalaxies
Good idea imo to link the mines to Nidus.
As to the stats, maybe adjust it to the other mines, still keeping some sort of uniqueness.
Re: Spiked larva WAITING IMAGE
Posted: Wed Apr 06, 2022 9:51 am
by Anchar
What is it in the end? Spiny grubs, pit or worms?
Re: Spiked larva WAITING IMAGE
Posted: Wed Apr 06, 2022 10:37 am
by Midonik
Spiked worms
Actually, I don't really know how you could make the image look. They need to be burrowed, but I guess partially cause we need to show something.
Re: Spiked larva WAITING IMAGE
Posted: Wed Apr 06, 2022 10:43 am
by Anchar
And who will install them? Miners? Builders? Nidus worm?
Re: Spiked larva WAITING IMAGE
Posted: Wed Apr 06, 2022 12:51 pm
by Midonik
Nidus worm
Re: Spiked larva WAITING IMAGE
Posted: Thu Apr 07, 2022 3:00 pm
by Anchar
?
Re: Spiked larva WAITING IMAGE
Posted: Thu Apr 07, 2022 3:24 pm
by Midonik
Something like this. Although maybe they should be burrowed a little bit more, and stay closer to the ground. They are meant to be invisible for most units like mines.
Re: Spiked larva WAITING IMAGE
Posted: Thu Apr 07, 2022 3:41 pm
by Anchar
?
Re: Spiked larva WAITING IMAGE
Posted: Thu Apr 07, 2022 3:55 pm
by Midonik
This will work
Re: Spiked larva WAITING IMAGE
Posted: Fri Apr 08, 2022 3:38 pm
by Midonik
I got an idea that they could move with 1 speed.
Re: Spiked larva WAITING IMAGE
Posted: Fri Apr 08, 2022 8:03 pm
by Anchar
I thought about it too. I think this is necessary, because if the Nidus worm sets them with a skill, then the enemy can guess by reloading where the mine is approximately.
Re: Spiked larva WAITING IMAGE
Posted: Thu Apr 14, 2022 10:19 am
by Midonik
Still need tech image
Re: Spiked larva WAITING IMAGE
Posted: Thu Apr 14, 2022 10:25 am
by Anchar
So all the same technology? I thought just confused themes.
Re: Spiked larva WAITING IMAGE
Posted: Thu Apr 14, 2022 10:29 am
by Midonik
I was thinking it would be weird to give a new ability to nidus worm without a tech.
I would need to change it's in game description at the very least and I hate doing that.
Re: Spiked larva WAITING IMAGE
Posted: Sun Apr 17, 2022 7:29 am
by Anchar
?
Re: Spiked larva WAITING IMAGE
Posted: Sun Apr 17, 2022 8:58 am
by Midonik
That's good