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Neutral buildings that can be captured.

Posted: Sun Nov 14, 2021 7:54 pm
by Anchar
Neutral buildings that can be captured.

Is it possible to make multiple battle buildings that could be captured? I've seen this in AoF, it would be nice to have them here. It would also be even more magnificent if there were neutral buildings to capture that could produce neutral fighters, as well as just neutral combat long-range buildings that would fire at everyone passing by.

Re: Neutral buildings that can be captured.

Posted: Sun Nov 14, 2021 8:07 pm
by Midonik
We have a refinery already, we can have more.

Re: Neutral buildings that can be captured.

Posted: Fri Feb 11, 2022 3:13 pm
by Anchar
?

Re: Neutral buildings that can be captured.

Posted: Fri Feb 11, 2022 3:34 pm
by Anchar
?

Re: Neutral buildings that can be captured.

Posted: Fri Feb 11, 2022 4:28 pm
by Midonik
If they are to be capturable, they should have team colour I think.

Re: Neutral buildings that can be captured.

Posted: Fri Feb 11, 2022 4:50 pm
by Stratego (dev)
awesopme images!

attention with such images as on shooting they will (and should) turn - so the shading should not change on them.
also maybe they are little too sideview?

Re: Neutral buildings that can be captured.

Posted: Fri Feb 11, 2022 10:11 pm
by Anchar
I did not understand the meaning of what was written, perhaps because of the translator.

Re: Neutral buildings that can be captured.

Posted: Sat Feb 12, 2022 6:33 am
by Stratego (dev)
when building shoots the building image will turn (barrel from left to right) so images needs to be symmetric when flipped (except the barrel and its tower).

Re: Neutral buildings that can be captured.

Posted: Sat Feb 12, 2022 11:11 am
by Anchar
Symmetrical in terms of shading? Or in terms of outline?

Re: Neutral buildings that can be captured.

Posted: Sat Feb 12, 2022 3:52 pm
by Stratego (dev)
both.
i mean if you "flip" the image only the turret and barrel should "change" visually.
as currently in AOW the concrete turrets (base is symmetrical, so flipped only the barrel position changes)

Re: Neutral buildings that can be captured.

Posted: Sat Feb 12, 2022 8:24 pm
by Anchar
.

Re: Neutral buildings that can be captured.

Posted: Sat Feb 12, 2022 8:30 pm
by Stratego (dev)
very good!

(my last minor suggestion is a higher angle of view - as seems almost total sideview.)

Re: Neutral buildings that can be captured.

Posted: Tue Feb 15, 2022 4:33 pm
by Midonik
Anchar wrote: Sat Feb 12, 2022 8:24 pm.
Do you have any stat suggestions?

Re: Neutral buildings that can be captured.

Posted: Wed Feb 16, 2022 3:26 am
by Anchar
For single barrel:
Lives 150
Attack 20-30+ in area
Distance 4-5
Armor 6/6
Bonuses against buildings

For double barrel:
Life ~120
Attack 10
Distance 2-3
Armor 4/4
Bonuses against mechanical and giant opponents.

I also changed the image for the single barrel gun.

Re: Neutral buildings that can be captured.

Posted: Wed Feb 16, 2022 9:38 am
by Midonik
They seem rather powerful and very tanky. Do you think that's ok since they are neutral and capturable?

Re: Neutral buildings that can be captured.

Posted: Wed Feb 16, 2022 4:29 pm
by Anchar
Hmmm I think yes, in my opinion this is necessary for their value and significance relative to the standard towers of other races, maybe I will add more towers over time, the statistics of which will be lower.

Re: Neutral buildings that can be captured.

Posted: Wed Feb 16, 2022 4:33 pm
by Anchar
In any case, these are my approximate statistics.

Re: Neutral buildings that can be captured.

Posted: Wed Feb 16, 2022 5:36 pm
by Anchar
I drew another one.

Re: Neutral buildings that can be captured.

Posted: Wed Feb 16, 2022 5:49 pm
by Stratego (dev)
before any more designs are being made in same view angle i must emphasize my suggestion here:
my last minor suggestion is a higher angle of view - as seems almost total sideview.

Re: Neutral buildings that can be captured.

Posted: Thu Feb 17, 2022 11:31 am
by Anchar
Do you mean that the barrel of the gun would look up?

Re: Neutral buildings that can be captured.

Posted: Fri May 27, 2022 4:00 pm
by Midonik
I mede these require a unit to be inside in order for them to attack

Re: Neutral buildings that can be captured.

Posted: Wed Jul 20, 2022 4:09 pm
by Anchar
.

Re: Neutral buildings that can be captured.

Posted: Wed Jul 20, 2022 4:10 pm
by Anchar
Emp gun.
Range 4-5.
Life 30-50

Re: Neutral buildings that can be captured.

Posted: Sun Nov 13, 2022 9:50 pm
by Anchar
I saw that someone wanted to add mind control to all factions. Therefore, I think you can give an alternative in the form of buildings.

Re: Neutral buildings that can be captured.

Posted: Sun Nov 13, 2022 9:55 pm
by Anchar
Purple lures opponents to its side, orange either makes them neutral or hits with psionic attacks.

Re: Neutral buildings that can be captured.

Posted: Sun Nov 13, 2022 9:56 pm
by Anchar
I think life is 20-30
Range 4

Re: Neutral buildings that can be captured.

Posted: Sun Nov 13, 2022 10:01 pm
by Anchar
He also made several rocket launchers. This
Lives 50
Attack 10; 3 actions
armor 0/0
range 4
Missile Anti Air Ability

Re: Neutral buildings that can be captured.

Posted: Sun Nov 13, 2022 10:04 pm
by Anchar
chemical rocket
Life 40-50
Range 4
Armor 0/0
attack inflicts toxins

Re: Neutral buildings that can be captured.

Posted: Sun Nov 13, 2022 10:07 pm
by Anchar
fire rocket
Approximately the same characteristics but instead of toxins it sets fire.

Re: Neutral buildings that can be captured.

Posted: Mon Jun 26, 2023 9:07 am
by Anchar
Is it possible to add this?