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Troll roast CLOSED

Posted: Sat Nov 20, 2021 11:17 pm
by MrLich
Trolls so far are one of weakest subs, mainly due how well fire slaughters them, 3 Times the damage of fire attack and 3 times the damage of burning dot by far greatly overvalues the not so high 15 % passive healing bonus that rarely even works due how fragile trolls when faced against fire, i think lowering bonus fire damage against trolls wouldnt be a bad idea, and maybe disabling the healing passive as long as troll is burning, so fire would be a counter, but not a tool of a subrace genocide lol

Re: Troll roast

Posted: Sun Nov 21, 2021 12:59 pm
by makazuwr32
Well in future there will be different trolls — forest trolls and mountain trolls (aka giant trolls) who are vulnerable to fire, desert trolls who are vulnerable to water, ice trolls who are vulnerable to lighting, mertrolls (aka water trolls) who are vulnerable to poison and dark trolls who are vulnerable to earth.

Along with addition of those trolls we will remake regenwration and vulnerability to be less powerful.

Re: Troll roast

Posted: Tue Apr 19, 2022 1:32 pm
by Stratego (dev)
is it a blance problem or only some "unused" troll units we ahve in game currently?

Re: Troll roast

Posted: Tue Apr 19, 2022 5:20 pm
by makazuwr32
For now it is not directly a balance problem. Balance wise they are extremely powerful units with extremely powerful weakness and that's well balanced. Only problem is that fire is always perfect counter for any trolls which will be solved once we will get more different trolls with different weaknesses (but for that we need first more troll units and second more elemental damage types along with proper on-hit effects and spells).

We do not have yet any trolls in the game which are unused, only plans.

Re: Troll roast

Posted: Sun May 01, 2022 10:05 am
by Stratego (dev)
ok i close it as not balance problem, others write here if you disagree.