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Space marines cost reduction IMPLEMENTED

Posted: Thu Dec 02, 2021 11:50 am
by kingofgalaxies
1) Space marines
Simply too expensive to build in relation to its use. Make it cost 3 turns to give it more use cases.

2) Tactical infantry
Similar to Stormtroopers, but dealing 2 less damage. The drones are also weak. Makes players prefer Stormtroopers in almost any case. Give it at least +1 dmg and/or buff the tactical drones a bit.

Re: Two human footmen

Posted: Thu Dec 02, 2021 12:33 pm
by Midonik
The blocking capability of the drones makes tactical infantry have a usage imo.

Re: Two human footmen

Posted: Thu Dec 02, 2021 7:02 pm
by kingofgalaxies
They're not really comparable to Slimes though, as the summon cooldown is way longer. So blocking isn't quite relevant for tactical inf.
What do you think about space marines?

Re: Two human footmen

Posted: Thu Dec 02, 2021 8:13 pm
by Midonik
Slimes are not a human unit, unlike tactical infantry. Dont let me get started on other relevant differences, that comparision is not a good one.


Space marines do seem underused, but I feel like theyd need maybe a small damage decrease if we were to make them only cost 3.

Re: Two human footmen

Posted: Fri Dec 03, 2021 9:02 am
by kingofgalaxies
Marines - seems good, maybe 6 dmg to settle in between Stormtroopers and Tactical? Or instead less hp to make them fast but squishy?