Ram Enhance IMPLEMENTED
Posted: Sat Dec 04, 2021 9:49 pm
First I'm sorry if this could be heard bias (some leaders and forumers might know this), yet I have another look for ram.
Currently ram is not as powerful as a siege unit, due to long-ranged heavy missiles, need to be spawn a lot (reminded me of Digimon666 who once spawned rams like a chain of trains from his base to his opps) and slow in defensive mode (or, actually, fragile in fast lower mode).
All of these as far as I know, is fine, since ram is considered cheap both to be built by builders (somewhat slower in current verslog but that's not the issue) and upgraded.
There are some strats involving ram (I know little so anyone can show his achievement with ram), current hot pot is defensive ram barrier (spam ram as punchbag in the front while long-ranged unit do the task).
However, again, as a pure siege unit they are kinda weak, however much stats they have as even in early game many can easily counter them.
So I have an outlook suit for them imho as siege unit:
1. Allow garrison attack from inside (alas only melee, as there's siege tower for ranged unit but who know, or maybe we can talk about siege tower in other thread) .
2. Higher tiers have power range to destroy surrounding building faster than othe long-ranged siege unit (or is it already planted in it? I didn't use any ram for long time in MP so need to be confirmed).
3. Reduce cost from factory, from 5 to 4 turn.
4. Allow defensive mode garrisoned in TC (I despise this idea a lot, but again another brainstorm if other forumers have favor for the point).
5. As I pointed the fragility of fast lower mode ram (it looked like one of F1 cars or one of Tamiya cars I collect from childhood
) and how slow they are (and here also points fragility, mainly in frontline as being easy target), I suggest a new ability gained via tech for them silmaril with elephant run tech: grant more speed in sacrifice of action.
Open positive discussion in hope that some enhancement granted for ram, not to just say, "It's already cheap as you said so get it and get off!"
Currently ram is not as powerful as a siege unit, due to long-ranged heavy missiles, need to be spawn a lot (reminded me of Digimon666 who once spawned rams like a chain of trains from his base to his opps) and slow in defensive mode (or, actually, fragile in fast lower mode).
All of these as far as I know, is fine, since ram is considered cheap both to be built by builders (somewhat slower in current verslog but that's not the issue) and upgraded.
There are some strats involving ram (I know little so anyone can show his achievement with ram), current hot pot is defensive ram barrier (spam ram as punchbag in the front while long-ranged unit do the task).
However, again, as a pure siege unit they are kinda weak, however much stats they have as even in early game many can easily counter them.
So I have an outlook suit for them imho as siege unit:
1. Allow garrison attack from inside (alas only melee, as there's siege tower for ranged unit but who know, or maybe we can talk about siege tower in other thread) .
2. Higher tiers have power range to destroy surrounding building faster than othe long-ranged siege unit (or is it already planted in it? I didn't use any ram for long time in MP so need to be confirmed).
3. Reduce cost from factory, from 5 to 4 turn.
4. Allow defensive mode garrisoned in TC (I despise this idea a lot, but again another brainstorm if other forumers have favor for the point).
5. As I pointed the fragility of fast lower mode ram (it looked like one of F1 cars or one of Tamiya cars I collect from childhood
Open positive discussion in hope that some enhancement granted for ram, not to just say, "It's already cheap as you said so get it and get off!"