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Version 1.019

Posted: Sat Dec 18, 2021 6:51 pm
by Stratego (dev)
Version 1.018 is published

Re: Version 1.019

Posted: Sun Dec 19, 2021 8:43 am
by Midonik
Dev version is outdated

Re: Version 1.019

Posted: Sun Dec 19, 2021 10:25 am
by Stratego (dev)
sry uos 10

Re: Version 1.019

Posted: Sun Dec 19, 2021 11:39 am
by Midonik
Thanks

Re: Version 1.019

Posted: Sun Dec 26, 2021 8:40 am
by Stratego (dev)
Dangerous core changes:
these logics no longer use modifiers but the valid target settings only, so now the code also changed to use those:
these logics were affected:
1. techs, buffs and debuff effects that apply the changes to target unit stats (hp/armor/power/speed and so on).
2. When a tech adds an ability or weapon effect to certain units (i dont know any example lol :))
3. When checking if an effect can target units (so the action icon will appear on possible targets)
4. In a buildlist (in a running game) to show proper construction times (eg. with ambidextria it shows less turns)

so please check all if they are still working. thanks!

uos 10

Re: Version 1.019

Posted: Sun Dec 26, 2021 11:26 am
by Stratego (dev)
i found a crash, fixed uos 10

Re: Version 1.019

Posted: Fri Dec 31, 2021 11:16 pm
by Stratego (dev)
new update uos already
i kinda ruined (hopefulyl not) all level ups and techs requirements.

i have reworked its usage and modders can set them from a new file (see moders lounge yesterday topic)

Re: Version 1.019

Posted: Sun Jan 02, 2022 9:39 pm
by warlock
Hi,
My only request is that the version log changes presented to the users provide a clear statement on any gameplay imoact, if any. Otherwise i suggest a generic note to the effect that some game features were re implemented for reason xyz.
Speaking as a player with sone knowledge of software dedign, I really appreciate all the efforts of the development team.

Re: Version 1.019

Posted: Sun Jan 02, 2022 9:53 pm
by Midonik
I always write a pretty accurate log, I believe, unlike most other variants.

Re: Version 1.019

Posted: Mon Jan 03, 2022 12:39 am
by warlock
Hi,
I agree. My concern stems from my own ignorance of the underlying issues, coupled with a failure to comprehend the prior posts.

Re: Version 1.019

Posted: Tue Jan 04, 2022 11:25 pm
by Stratego (dev)
here too (like written in AOF)
and experimental on-damand unit load version is out already.

Re: Version 1.019

Posted: Wed Jan 05, 2022 10:12 am
by Stratego (dev)
again new update - now the textings and names of new units are ok.

also this was the changelog for this update:
New skimrish map: Revenge 1. A Hero, thanks to Raffaele Ruffato
Balance changes and fixes:
sword ACP can't hit air and missile units,
many unit now fit roads better, thanks to stratego
New reptilian tech - improved vehicle shields:
New insectoid techs - metamorphosis, idea thanks to Samuelch, images thanks to Noaharts:
; incubation techs, images thanks to Noaharts:
; spider mother, thanks to Anchar:
New neutral unit, jaw:
, thanks to Anchar
New decorations:
, thanks to Anchar
New decorations, thanks to GeneralWadaling
New decorations:
, thanks to Noaharts
New sound for some insectoid big creatures, proper credits in help file

Re: Version 1.019

Posted: Thu Jan 06, 2022 12:19 am
by warlock
Anchar, please see my note on pupa based population dynamics in the insectoid metamorphosis tech post.

Re: Version 1.019

Posted: Sun Jan 09, 2022 2:05 pm
by Stratego (dev)
Since the core changes AI was not occupying TC-s and builing factories - fixed (thanks to Harchie for the report)
uos already