Visual concept (could be improved, probably by increasing a little bit the height of the panel or moving the texts a tiny amount to give it more space, and with a slightly bigger font):







AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.

not only you, i like the background version the best toob2198 wrote: ↑Wed Dec 22, 2021 2:52 am Seems like I'm the only one that liked more the appearance of the colored backgrounds lol, but I guess that could conflict with the colors on some effects' icons, so it makes sense to use indicator bars above them instead.
I also like the increase in number of colors makazuwr32 proposed, but I have a slightly different suggestion for them, I think it should be:
1 turn -> red
2 turns -> orange
3 turns -> yellow
4 turns -> yellowish-green
5+ turns -> green because green should be the highest
aura-based -> no bar
Good point, I can see some people being confused by that.Endru1241 wrote: ↑Wed Dec 22, 2021 8:43 pm Colored indicators may be very visible and all, but I think they could make some misunderstandings.
First of all - when we have 1 or 2 turn effects they would always be shown as red, orange.
And secondly - player may look at effect indicated by green bar and think it's something good, even while it may be debuff. And of course the other way around with red buffs.
If we are limiting info to relevant 3 informations:
1 turns left - no bar indicator
2 turns left - single square or single bar
3 or more - 2 squares or 2 bars
And by square I mean something with the size of half of lower case letter height.
Or going with something similar, but a little more intuitive - the same but showing +1 and total number of turns as greyed out, so:
1 turns left - single black rectangle or bar and 1 or 2 greyed out if effect originally lasted that long
2 turns left - two black rectangles or bars and 1 greyed out if effect originally lasted that long
3 or more - 3 black rectangles or 3 bars

AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.

Probably because of size.Puss_in_Boots wrote: ↑Thu Dec 23, 2021 1:35 pm Why not reuse assets and use the same numbers that countdown production countdown spell durations as well?
i think that information is not needed hereAlas may i propose to use 2 colors: red for negative effects and green for positive?

we can try, what alpha?maybe make it so that they don't fade entirely when blinking
Fair enough. Maybe increase the fade out and fade in times a tiny bit, so that it blinks a little slower and is not as distracting?Stratego (dev) wrote: ↑Thu Dec 23, 2021 9:33 pm i think varied frequnecy just will make it feel not right to players
we should only have one, btw we can tune that if this is not the best current is (in a loop):
0.3sec fade out
0.3sec fade in
0.2sec delay
I'd say maybe something between 0.2 and 0.5 as a minimum for the alpha.Stratego (dev) wrote: ↑Thu Dec 23, 2021 9:33 pm we can try, what alpha?
now blinks
- on unit on map from 1 -> 0
- or on infopanel
-- if unit has actions 1 -> 0
-- if unit has no actions 0.7 -> 0 (this in info panel case only)