Using terrain to your advantage
Posted: Thu Jan 15, 2015 6:28 pm
In age of strategy we have only 3 physically different tile types - water, wall, ground and possibly forests.
You can make this a lot more interesting by making changes to this as follows:
WALL -
Walls (natural walls only) block line of sight
POSSIBLY block arrow shots, but this will be hard
FOREST -
Forests slow down units, esp. horses
Horse units have a weakened attack when in a forest
Archers have less range
Forests block line of sight slightly
WATER -
Over water, range of sight is increased?
This would allow players to use the terrain more to their advantage; hiding an army behind a rock face/inside a forest; drawing horses into forests to attack them; building structures in more strategic locations; etc.
You can make this a lot more interesting by making changes to this as follows:
WALL -
Walls (natural walls only) block line of sight
POSSIBLY block arrow shots, but this will be hard
FOREST -
Forests slow down units, esp. horses
Horse units have a weakened attack when in a forest
Archers have less range
Forests block line of sight slightly
WATER -
Over water, range of sight is increased?
This would allow players to use the terrain more to their advantage; hiding an army behind a rock face/inside a forest; drawing horses into forests to attack them; building structures in more strategic locations; etc.