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The borders

Posted: Sat Jan 08, 2022 8:29 pm
by Gameland
there may be boundary logic in the game
(each country has its own area)

-I think it can only be done in skirmish mode for now, let's have our country's border in 9 squares within 1 square of the city we have at the beginning of the game, and we will have more regions as we advance our soldiers (Planes cannot capture regions)

-The map editor has the ability to add borders, and it can be understood which country has where at the beginning of the game (A border can be added to the campaign later)

Re: The borders

Posted: Sat Jan 08, 2022 8:33 pm
by TrueSlav
sadly probably not codable due to engine limitations

Re: The borders

Posted: Sat Jan 08, 2022 9:46 pm
by Stratego (dev)
if it is just decorational thing it is doable.

if not only decoration than what is the logic nedeed?

Re: The borders

Posted: Mon Jan 10, 2022 9:36 pm
by Belfry777
Hi there,

What exactly would these regions do for the player? As I have seen in other games, regions produce resources for the player, but we don't have resources in our game. Perhaps these regions could function like oil wells do in AOMW?

Just thinking out loud,

Re: The borders

Posted: Tue Jan 11, 2022 9:05 pm
by Gameland
Hi

In fact, the factories or defenses we set up in the game can only be built in our region, not against the enemy's territory

Re: The borders

Posted: Tue Jan 11, 2022 11:55 pm
by Belfry777
Thank you for further explaining,

I don't think anyone builds factories or airports in close to the enemy. The only exception to this may be barracks, so this idea could come in handy for the defender. However, as you were saying, the territory range must be long (like 11 tiles) to really get the benefits. Perhaps this could work:
  • Regions could decrease the mend rate of engineers and infantry.
  • The territory range would be projected from villages and defensive units only.
  • Range would be 4 tiles (upgradable to 5 tiles)