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Starting packs
Posted: Thu Jan 15, 2015 10:26 pm
by balint
On random maps, you start with a single builder. I think it would ve better to add several start-up.
Such like:
Workers! the Tc is filled with workers
Scout you start with 3 scout and a flying scout
This, is . SPARTA! The TC is filled with spartans

Re: Starting packs
Posted: Fri Jan 16, 2015 12:22 am
by COOLguy
I like

Re: Starting packs
Posted: Fri Jan 16, 2015 5:28 am
by Stratego (dev)
yes, my approach was minimal/normal/many units that will mean different unit sets.
Re: Starting packs
Posted: Sat Jan 17, 2015 10:31 am
by ollie444
You could do more packs like:
Offensive - 1 knight, 2 sword, 1 archer
Defensive - 2 Shielder, 1 pikeman, 1 healer
Expansive - 2 scout, 1 bird scout, 1 knight
Constructive - 4 worker
Fire Power - 1 ballista, 1 worker
General - 1 man-at-arms
Tactical - 1 templar, 1 pikeman, 1 archer, 1 worker
Strike team - 1 wagon, 3 swordsman
Strength - 4 man-at-arms
Custom - Own choice?
Re: Starting packs
Posted: Sat Jan 17, 2015 6:47 pm
by balint
uno custom

I wjld use that all the time

3 xatapult and a spartan
Re: Starting packs
Posted: Sat Jan 17, 2015 7:46 pm
by ollie444
Nononononono!
I meant every player starts with the same pack

Otherwise - very op!
Re: Starting packs
Posted: Sat Jan 17, 2015 10:13 pm
by ejm29
If you even it out and let each player choose a different pack, it would be great for multiplayer.

Re: Starting packs
Posted: Mon Jan 19, 2015 6:02 pm
by ollie444
What if you could buy new packs as upgrades?
Or if you win a game with one pack, you unlock the next pack?

Re: Starting packs
Posted: Wed Jan 21, 2015 7:58 pm
by Pepe
Or maybe you could have x turns to purchase units / technologies. Replace x by the number of turns you want (5, 10, 15, 20, 25...).
What would you guys do with 15 turns?
Re: Starting packs
Posted: Wed Jan 21, 2015 8:14 pm
by balint
nooooo
that is very op.
I would build a half castle and 2 cataoults by that time

Re: Starting packs
Posted: Wed Jan 21, 2015 8:31 pm
by Stratego (dev)
and what would you do with those against my ton of knights bursting to conquer?

Re: Starting packs
Posted: Wed Jan 21, 2015 9:39 pm
by balint
actually, my catapults shoot your advancing knights, while I train pikeman and finish the castle

Re: Starting packs
Posted: Wed Jan 21, 2015 9:41 pm
by balint
If we count it, yoj would be able to train only 3-4 knights which can be taken out easiliy if I fortify my positions in a narrow pass. So it depends on the terrain, and my luck (with hitchanche)
Re: Starting packs
Posted: Wed Jan 21, 2015 9:50 pm
by Stratego (dev)
while I train pikeman and finish the castle
oh... sorry i thought all players have only 15 turns to build, and after that they cannot train anything, they must win with the trained units they have.
Re: Starting packs
Posted: Wed Jan 21, 2015 9:53 pm
by ollie444
Yeah, but after that, I come in and finish you both off

With man at arms army
Re: Starting packs
Posted: Wed Jan 21, 2015 9:54 pm
by balint
abd then, I appear on the battlefield with my shining armor, and destroy everything in my way

Re: Starting packs
Posted: Wed Jan 21, 2015 11:38 pm
by COOLguy
Workers FTW!! Building castles fortresses towers catapults...

Re: Starting packs
Posted: Sat Jan 24, 2015 11:07 am
by ollie444
Lucky dip - random selection of units
Re: Starting packs
Posted: Mon Feb 02, 2015 7:09 am
by patroid
What about let the player add his own starting idead??
I know its possible to do this and what u need for this
Is to type in rhe name of the starting set and then
In a 'pop-up' list you select a unit write down
How many of them and then you can do it again and
Again Until you have mybe a maximum of ten.
Tgen you press add to list ir a button like that and
Its inckuded and you can always use them in
Random or not random games...
Patroid
Initial units - Random Games
Posted: Sat Feb 07, 2015 8:26 pm
by Coronel
When you make random games it only allows you to have minimal troops to (a builder and a tc), you should add an option to change the numbers of starting troops. Also you should add an option to add units anywhere (custom), though not create a map, just add units on an existing map. However, custom shouldn't be enabled in Multiplayer so people don't rig the game in their favor.
Re: Initial units - Random Games
Posted: Sat Feb 07, 2015 10:16 pm
by balint
well, this is already under considering in a topoc somewhere on the forum
(I would give a link but I can't)
Re: Initial units - Random Games
Posted: Sun Feb 08, 2015 9:08 am
by patroid
Re: Starting packs
Posted: Sun Feb 08, 2015 9:11 am
by balint
I like that.
Re: Initial units - Random Games
Posted: Sun Feb 08, 2015 9:25 am
by Stratego (dev)
Re: Starting packs
Posted: Sun Feb 08, 2015 5:20 pm
by Pepe
I like the option of the starting TURN pack. You can use 10-12 turns to create your starting pack. With 12 turns you could have 4 workers, or some technologies...
This will bring in many more options and strategies to the game
Re: Starting packs
Posted: Tue Feb 10, 2015 3:35 pm
by patroid
Nice idea!
Re: Starting packs
Posted: Wed Feb 11, 2015 2:52 pm
by Alex486
I like the idea of who ever sets up the game picks the oack. All players get the same pack.
Re: Starting packs
Posted: Tue Feb 17, 2015 4:32 pm
by ollie444
Did anyone else get extremely confused with the merged packs? Gets me ever tim. ;(
Anyway, so my question is for the turn limit idea thingy:
Do you mean so like the turns are "currency" and you "buy" each tech and unit at a before game phase? Basically just skipping some of the boring turns from the start? I like this idea.
So like a game host can set the turn limit to say 12, and a player could buy e.g. "writing" tech, a horse-archer, a worker and a swordsman. (btw technology units e.g. catapult would be disallowed, unless you already got the tech).
What would be the turn limit scale? They can choose like from 2 turns to 20 turns?
Re: Starting packs
Posted: Sat Mar 21, 2015 11:58 pm
by DoomCarrot
well unless one of the starter packs is a wagon and 3 catapults, there is honestly no reason for anyone with half a brain to choose anything other than 4 workers.... i would rather 2 workers over 4 spartans in early game
Re: Starting packs
Posted: Sun Mar 22, 2015 9:18 am
by ollie444
So how are you going to grab all the TCS around the map? And what if I come with my four horses, and wreck you...