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sailing and navigation technology IMPLEMENTED

Posted: Sun Jan 18, 2015 1:14 pm
by Alex486
Create a sailing technology that allows ships +1 in speed. The technology would be an upgrade of the dock. Cost is 7 turns. Impacts all ships.
Second technology upgrade is navigation. Navigation would be a step up from sailing which gives all ships +1 in speed. Cost 8 turns and is an upgrade made available in the dock after sailing.

The upgrades make some of the ship units more feasible.

Re: sailing and navigation technology

Posted: Sun Jan 18, 2015 1:26 pm
by Stratego (dev)
good! Balint: please get the thech ideas too into the voting! :)

Re: sailing and navigation technology

Posted: Sun Jun 07, 2015 2:34 am
by Darkknight
Instead of making both techs increase speed of ships maybe the navigation will give +1 sight and researched in 5 turns

Re: sailing and navigation technology

Posted: Sun Jun 07, 2015 3:24 pm
by RiverRaider 1097
I think so too, 1st- speed......2nd- sight, should fall under navigation?

Re: sailing and navigation technology

Posted: Sun Jun 07, 2015 4:31 pm
by Alexander82
hey guys i think that noone would research the second one.
I'd make sight at first, only after i'd make speed

The first one should be "spyglass"
The second one could be "mapmaking" and allows more speed by knowing more of the surroundings (of course even thanks to the use of spyglasses)

Rowing beat

Posted: Fri Nov 13, 2015 11:06 pm
by Hardeep
Sort of like a ship song or drum beat that would give the rowers a beat to fall in pace with, increasing effectiveness.
Would give a +1 to all ship movement
Research in docks
If you have a better name please speak up
As for images, perhaps a drum with drumsticks and written music?

Re: Rowing beat

Posted: Thu Dec 22, 2016 2:52 am
by Detros

Re: sailing and navigation technology

Posted: Thu Dec 22, 2016 3:05 am
by Detros
Alexander82 wrote:hey guys i think that noone would research the second one.
I'd make sight at first, only after i'd make speed

The first one should be "spyglass"
The second one could be "mapmaking" and allows more speed by knowing more of the surroundings (of course even thanks to the use of spyglasses)
Good idea with putting the sight first. You can stay more ship-specific with naming, though:
- "maintop" for sight
- "rowing drums" for speed (proposed in viewtopic.php?f=79&t=2139&p=34510)

Re: sailing and navigation technology

Posted: Thu Dec 22, 2016 5:44 am
by COOLguy
Merged - thanks!

Re: sailing and navigation technology

Posted: Fri Dec 23, 2016 3:52 am
by Detros
Maintop tech that gives +1 sight to ships
Image

Re: sailing and navigation technology

Posted: Sat Nov 30, 2019 9:47 am
by godOfKings
We should gather our speed and ship era techs here

Re: sailing and navigation technology

Posted: Sat Feb 01, 2020 3:22 pm
by Lynx Shafir
L.