Unit/tech/effect design - textings: unit/tech name and flavour texts
Posted: Tue Jan 25, 2022 4:04 am
I am opening this topic so we can collect what should and what should not be in unit, tech and effect names and textings
Unit/tech/effect naming
1. Length: Its length should not exceed the infobox size eg. "Mantis class destroyer" is about the maximum lenght of a name (~22chr)
- but as it is propotionally printed (not all characters with same width) it can differ eg.: more "i" and "l" characters will take up less space than "M" and "W" characters for instance.
2. race/nation: it depends, but in general it should not be included in unit name eg. "German riflemen" should only be "Riflemen" - but it depends on image and game genre (it is arguable, tell me your thoughts). However subrace informations maybe necessary like "Goblin archer"
Flavour Text for units/techs/effects
1. Length: it should not overflow the statsheet (it appears only there) - so about 200~250 characters maximum.
2. NO unit stats in text: in texting never write things like "deals 5 damage" or "increades attack by +1" as these values will surely change in time (via balancing), simply write things like "increases attack" if necessary but dont forget! ALL in game properties are listed on statsheet you dont need to redundantly mention them.
3. DO write general role of unit/tech: if it is not obvious write the general role of a unit or tech, so like "Polearm units are best against mounted cavalry units"
4. DO as Flavour: Also you can chose to write a text for the flavour only, like being part of a real or imaginary story eg. banshee: "A wild spirit screaming in anguish and grief. Captured by the undead, it is destined to inflict piercing shrieks, crippling unfortunate victims."
5. Historical units: All units that can be referenced by image and Wikipedia link should have their texting quoted from that wikipedia page (part of that), so eg. a Tiger tank should have almost only wikipedia texts in it (or some similar historical text, describing historically) - so here not really any in-game approaches like "tanks are good against infantry" and such.
These can be
- surely the historical units (this case it is recommended to use the Wikipedia link and Wikipedia image)
- fictional but still having Wikipedia page eg. "Lich"
so use wikpedia link and image if possible.
Format
most important: You need to escape the ' character: like this: \'
also read here about string files structure: viewtopic.php?f=214&t=10733
anything else i should mention?
Unit/tech/effect naming
1. Length: Its length should not exceed the infobox size eg. "Mantis class destroyer" is about the maximum lenght of a name (~22chr)
- but as it is propotionally printed (not all characters with same width) it can differ eg.: more "i" and "l" characters will take up less space than "M" and "W" characters for instance.
2. race/nation: it depends, but in general it should not be included in unit name eg. "German riflemen" should only be "Riflemen" - but it depends on image and game genre (it is arguable, tell me your thoughts). However subrace informations maybe necessary like "Goblin archer"
Flavour Text for units/techs/effects
1. Length: it should not overflow the statsheet (it appears only there) - so about 200~250 characters maximum.
2. NO unit stats in text: in texting never write things like "deals 5 damage" or "increades attack by +1" as these values will surely change in time (via balancing), simply write things like "increases attack" if necessary but dont forget! ALL in game properties are listed on statsheet you dont need to redundantly mention them.
3. DO write general role of unit/tech: if it is not obvious write the general role of a unit or tech, so like "Polearm units are best against mounted cavalry units"
4. DO as Flavour: Also you can chose to write a text for the flavour only, like being part of a real or imaginary story eg. banshee: "A wild spirit screaming in anguish and grief. Captured by the undead, it is destined to inflict piercing shrieks, crippling unfortunate victims."
5. Historical units: All units that can be referenced by image and Wikipedia link should have their texting quoted from that wikipedia page (part of that), so eg. a Tiger tank should have almost only wikipedia texts in it (or some similar historical text, describing historically) - so here not really any in-game approaches like "tanks are good against infantry" and such.
These can be
- surely the historical units (this case it is recommended to use the Wikipedia link and Wikipedia image)
- fictional but still having Wikipedia page eg. "Lich"
so use wikpedia link and image if possible.
Format
most important: You need to escape the ' character: like this: \'
also read here about string files structure: viewtopic.php?f=214&t=10733
anything else i should mention?