Page 1 of 1

tc has no production... IMPLEMENTED

Posted: Tue Jan 20, 2015 1:40 pm
by sirlindsley
In game "Quick Skip 1 - Greenfield", I get the message,
"tc has no production: Unit_Building_Advancement S4/17"

What does that mean?

Re: tc has no production...

Posted: Tue Jan 20, 2015 5:10 pm
by Stratego (dev)
Interesting... this means the ai has a building the adv center where there was no production set. But how did the ai build adv. Center? ( ai does not build one)

Re: tc has no production...

Posted: Wed Feb 04, 2015 12:48 am
by max-damage
The adv center might have been misplaced there initially at the start of the match...check the AI's starting pack...

Re: tc has no production...

Posted: Thu Feb 05, 2015 3:15 pm
by max-damage
This started happening to me, yesterday...in a multiplayer match, the other human player didn't take his turn for 3 days, and when i kicked him, the AI took over his units--then it sent me the same message as mentioned by lindsley...apparently the human player had built production facilities and the AI doesn't know what to do with them...

Re: tc has no production...

Posted: Thu Feb 05, 2015 8:55 pm
by balint
it might be, because the Ai can't research. or no?

Re: tc has no production...

Posted: Thu Feb 05, 2015 9:27 pm
by max-damage
Probably...i don't think there's any coding in the game for the AI to use those types of facilities, so the system doesn't know what to do with them...

Re: tc has no production...

Posted: Thu Feb 05, 2015 9:39 pm
by balint
probably.

I saw the coding once, but it was (for me) too hard to understand :)

Re: tc has no production...

Posted: Thu Feb 05, 2015 9:44 pm
by max-damage
Just think of writing code as being like talking to a stubborn 4-year-old child...you have to make everything very simple, very specific and very step-by-step...processors aren't known for their intuitive skills...lol...

Re: tc has no production...

Posted: Thu Feb 05, 2015 10:04 pm
by balint
lol. :)

Re: tc has no production... IMPLEMENTED

Posted: Thu Feb 05, 2015 10:06 pm
by Stratego (dev)
it is fixed in next version.

Re: tc has no production... IMPLEMENTED

Posted: Thu Feb 05, 2015 10:08 pm
by max-damage
Fixed? So if i kick a human player the AI will be able to use his/her production facilities? :-)

Re: tc has no production... IMPLEMENTED

Posted: Thu Feb 05, 2015 10:12 pm
by Stratego (dev)
no, the message is removed.

however: AI can use all facilities that produces units. Only those are unused that can only invent techs (AI can not invent techs - there is no tech inventing strategy in the AI)

Re: tc has no production... IMPLEMENTED

Posted: Thu Feb 05, 2015 10:24 pm
by max-damage
Okay, thanks, brah...any idea when the new version will be available? :-)

Re: tc has no production... IMPLEMENTED

Posted: Fri Feb 06, 2015 7:36 am
by Stratego (dev)
it is not so important to copy so when i write this it means: it will be out on next update of app, that i will post into dev version changes topic.

Re: tc has no production... IMPLEMENTED

Posted: Fri Feb 06, 2015 10:47 am
by balint
is iz possible that the ! appears when the production in the tc is stopped because of too maby units?

Re: tc has no production... IMPLEMENTED

Posted: Fri Feb 06, 2015 11:56 am
by Stratego (dev)
Yes, put it into new topic thanks.