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Giant snail IMPLEMENTED

Posted: Fri Jan 28, 2022 1:56 pm
by Midonik
A big creature (it should be bigger than a human but not too much) snail. It would cost 2, have plenty of hp and armor (let's remember that the fact it counts as a big creature mean that anti infantry weapons wont have much effect on it), 1 speed and no attack. Basically, the ultimate cheap tc holder. Maybe it could shoot some sludge from its mouth with some debuff effect.

Re: Giant snail

Posted: Fri Jan 28, 2022 6:02 pm
by godOfKings
I remember playing a game where alien snail was made of explosive chemicals that explode upon death so that could b used too

Re: Giant snail

Posted: Fri Jan 28, 2022 6:05 pm
by Midonik
I feel like we have too many exploding bugs xd

Re: Giant snail

Posted: Wed Feb 02, 2022 6:05 pm
by warlock
I love the idea of giant snails, but the use case can already be fulfilled using the big red lobsters, or the bug swarms. I will think on this.

Re: Giant snail

Posted: Wed Feb 02, 2022 6:20 pm
by Midonik
The war pincers cost 3 turns. Beelzeflies would be an even bigger investment early I think. This snail could be more efficent for just holding while trading off basically everything else.

Re: Giant snail

Posted: Mon Feb 14, 2022 4:08 pm
by Anchar
Is it just a large creature in the amount of 1 in the image? Or are there several?

Re: Giant snail

Posted: Mon Feb 14, 2022 4:48 pm
by Midonik
I think 1 per image is going to be good.

Re: Giant snail

Posted: Mon Feb 14, 2022 9:00 pm
by Anchar
?

Re: Giant snail

Posted: Mon Feb 14, 2022 9:03 pm
by Midonik
Looks good

Re: Giant snail

Posted: Tue Feb 15, 2022 5:43 pm
by Midonik
I made it apply -3 speed when hitting, might be a little bad.