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EVENT: Magic "event"s

Posted: Wed Jan 21, 2015 9:31 am
by ollie444
Some Ideas of magic techs...

Black Magic/Necromancy -
Increases damage of magic by 20%
Decreases power of healing magic
4 turns

Mending -
Increases healing power by 40%
Decreases power of aggressive magic
4 turns

Conjuring -
Increases summoned unit's power by 40%
Decreases power of strengthening magic
4 turns

Enchantment -
Increases Strengthening magic power by 50%
Decreases power of Summoning power
4 turns

What do you think?

Or just one mega-tech?

Re: Magic techs

Posted: Wed Jan 21, 2015 12:24 pm
by patroid
Like them.

Re: Magic techs

Posted: Wed Jan 21, 2015 7:57 pm
by Stratego (dev)
here i am not sure how to understand: are these the new "event" or global effect type effects?
if not, and these are intended to be normal techs, than i suggest making more specific techs: like: increasing the spell range of xy spell, or increasing spell range of the lich. and so on.

Re: Magic techs

Posted: Wed Jan 21, 2015 9:51 pm
by balint
it is mixed. he said ones which are ''event" techs, so they need to be researched several times.

Re: Magic "event"s

Posted: Sun Feb 08, 2015 10:22 am
by Stratego (dev)
ok, i call them "events".
but i don't plan put any such events in the first release, they will be in after a few releases.

Re: EVENT: Magic "event"s

Posted: Sun Feb 08, 2015 1:16 pm
by balint
okay