Help on Spec: NO_PLAYER_CONTROLLED
Posted: Sun Jan 30, 2022 5:28 pm
Is this spec really working? I tried it a couple of times and it actually didn't seems to work.
If it is working, can it be applied via a ability(spell)
Like,
Just an example:
Is this affect.json is supposed to work like a spell which make a player controlled unit change into an AI controlled unit which last X turns?
If it is working, can it be applied via a ability(spell)
Like,
Just an example:
Code: Select all
{
"unitTypeName":"AFFECT_AI_WOLF",
"unitType":10009,
"uiDefinition":{
"visuals":[]
},
"unitStatSheet":{ "unit":
{"isTechnology":true,
"specUnitActions":["NO_PLAYER_CONTROLLED","IS_EFFECT_AFFECT"],
"trnValidTargets":{"categories":["U_ANIMAL"]},
"trnBonusList":[]
}}
}