phoenixffyrnig wrote: ↑Mon Jan 31, 2022 7:55 pm
What would these have been, basic structures like palisades and trenches and spiky fences/sharpened stakes? Could sharpened stakes be added to legionary build? Or something that could help bridge the gap. I appreciate we are talking about a Classical foot army having to deal with high medieval /renaissance cavalry, anachronistic to say the least, but something like this i feel is necessary to make a Roman play through viable rather than a novelty strategy.
Hard to tell what exactly was used, because wood doesn't conserve well around mediterranean climate.
Or maybe they just deconstructed it later on to use for some buildings?
Descriptions of battles mostly concentrate on units and tactics, while those more romanticized - on particular people.
Nobody describes exact kind of fortifications used, unless really novel or very effective.
But I'd assume they all probably worked as denial of movement to lower cavalry mobility - the real greatest enemy of the Roman army.
So I think combination of palisades and gates should probably represent it in good way.
The only way I can think of to really lower the gap between classical and late medieval periods armies like that would be something to simulate probable advancements they could make if they lasted longer.
My thinking is that legionaries would probably stay, but be decreased in total percentage of armies. Some heavier regular cavalry unit could possibly be added and mostly percentage of light cavalry, archers would be significantly increased.
But much more importantly - their overall effectiveness would be boosted by newer armor and weapons made with medieval ironworking discoveries.
It's also a given that they would start to use gunpowder, probably sooner than later. But some could argue, that strong military could have been against it (like happened in many places).
b2198 wrote: ↑Mon Jan 31, 2022 8:01 pm
phoenixffyrnig wrote: ↑Mon Jan 31, 2022 7:55 pm
That's kinda what I thought. So would there be any mileage in giving Legion training a mild anti cav effect, like camel fear but not as strong, to simulate the horses reluctance to charge against a huge mass of men?
Maybe giving them an aura that reduces adjacent cavalry's attack by an amount affected by ability power, and give them ability power too with the legion training aura along with the +1/+1 armor? Would that be possible to do?
To be more historically accurate - cavalry charge was not so effective against any highly professional army.
But then - wouldn't all heavy infantry have that?
Or maybe even some medium?
So that is not the solution I would use.
Let's keep current cavalry vs heavy infantry scheme, which represents overall advantage cavalry would have.
Let's ask ourselves - how long could strict formation be kept on in the face of intense battle?
They would strike when it's most advantageous.
They could also shoot with some crossbow and just go back or even go much closer for throwing weapon range and just retreat to try to entice some enemy to break off the formation and create a hole.
Sometimes going to the enemy and just spreading to strike against slightly less organized unit were much more optimal than attempt of frontal charge
Not small number of knights fought on foot in many cases.
As for Senator - I think the problem might be indeed decrease of usefulness to higher chance of conversion for the increase with number of attempts.
Senator has higher range along with max chance comparing to all other regular convincers.
And demoralise is twice as effective vs conversion attempt to lower resistance.
My idea was for senator to be support by using conversion mainly on enemy cavalry and elephants.
Most cost effective cavalry have low resistance after all and still huge hp.
So first we take over some of enemy units and later bring enemy down to 1 hp after loyalty.
To increase its effectiveness in that regard either some 5-10% chance could be added (maybe as a cheap tech) or second action along with cost 4->5.
The question here is if it's actually underused because of:
- being too weak for the cost
- roman garrison having much better units to produce
- roman garrison being build rarely for better buildings
- just having low popularity
Or in other words - is it really needed and if - how much.