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Clarify Cannon Ability Shooting Line

Posted: Fri Feb 11, 2022 6:25 am
by Aral_Yaren
Some units don't have proper ability range shown (the red shooting line):

- Galleon cannon (range should be 6, but only the normal 8 available)
- Turtle Ship cannon (range should be 4, but only the normal 3 available)
- Fort cannon (range should be 6, but only the normal 8 available)

Imho this would help players to calculate shooting line using the above unit's ability as right now only the black cannon displayed when one click the ability when unit in shooting line.

Re: Clarify Cannon Ability Shooting Line

Posted: Fri Feb 11, 2022 7:24 am
by godOfKings
Normal range is only basic atk range i think, not spell range

Re: Clarify Cannon Ability Shooting Line

Posted: Fri Feb 11, 2022 7:57 am
by Endru1241
That's not really an issue.
Red colored tiles are showing action/effect range- be it attack, aura, effect - it only shows maximal one.
So it works perfectly for them, as they have higher range of attack.

We could discuss if it really good idea to show it like that, but it's not an issue, but new idea.

Re: Clarify Cannon Ability Shooting Line

Posted: Fri Feb 11, 2022 8:08 am
by Aral_Yaren
Ah yes, should be in Other Discussion, sorry.

Continuing, the red shooting line for the above units would be good imho (from my experience in MP sometime I missed potential cannon shot target using the ability, mainly in terrain that has dark, unbright color).

Re: Clarify Cannon Ability Shooting Line

Posted: Fri Feb 11, 2022 3:36 pm
by b2198
Maybe we should have a second range indicator that could show ability range? And skills that are meant to show in the indicator are adjusted to have the same range as that? Maybe a yellow line, that when overlapped with the current red one would become orange-ish?